FMOD.RESULT Initialize() { FMOD.RESULT result = FMOD.RESULT.OK; FMOD.RESULT initResult = FMOD.RESULT.OK; Settings fmodSettings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); int sampleRate = fmodSettings.GetSampleRate(fmodPlatform); int realChannels = Math.Min(fmodSettings.GetRealChannels(fmodPlatform), 256); // Prior to 1.08.10 we didn't clamp this properly in the settings screen int virtualChannels = fmodSettings.GetVirtualChannels(fmodPlatform); FMOD.SPEAKERMODE speakerMode = (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform); FMOD.OUTPUTTYPE outputType = FMOD.OUTPUTTYPE.AUTODETECT; FMOD.ADVANCEDSETTINGS advancedSettings = new FMOD.ADVANCEDSETTINGS(); advancedSettings.randomSeed = (uint)DateTime.Now.Ticks; #if UNITY_EDITOR || UNITY_STANDALONE advancedSettings.maxVorbisCodecs = realChannels; #elif UNITY_XBOXONE advancedSettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedSettings.maxAT9Codecs = realChannels; #else advancedSettings.maxFADPCMCodecs = realChannels; #endif #if UNITY_EDITOR || ((UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) && DEVELOPMENT_BUILD) result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); if (result == FMOD.RESULT.ERR_FILE_NOTFOUND) { UnityEngine.Debug.LogWarningFormat("FMOD Studio: Cannot open FMOD debug log file '{0}', logs will be missing for this session.", System.IO.Path.Combine(Application.dataPath, RuntimeUtils.LogFileName)); } else { CheckInitResult(result, "FMOD.Debug.Initialize"); } #endif FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform)) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; #if UNITY_5_0 || UNITY_5_1 // These versions of Unity shipped with FMOD4 profiling enabled consuming our port number. UnityEngine.Debug.LogWarning("FMOD Studio: Live Update port in-use by Unity, switching to port 9265"); advancedSettings.profilePort = 9265; #endif } retry: result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "FMOD.Studio.System.create"); result = studioSystem.getLowLevelSystem(out lowlevelSystem); CheckInitResult(result, "FMOD.Studio.System.getLowLevelSystem"); result = lowlevelSystem.setOutput(outputType); CheckInitResult(result, "FMOD.System.setOutput"); result = lowlevelSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "FMOD.System.setSoftwareChannels"); result = lowlevelSystem.setSoftwareFormat(sampleRate, speakerMode, 0); CheckInitResult(result, "FMOD.System.setSoftwareFormat"); result = lowlevelSystem.setAdvancedSettings(ref advancedSettings); CheckInitResult(result, "FMOD.System.setAdvancedSettings"); result = studioSystem.initialize(virtualChannels, studioInitFlags, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (result != FMOD.RESULT.OK && initResult == FMOD.RESULT.OK) { initResult = result; // Save this to throw at the end (we'll attempt NO SOUND to shield ourselves from unexpected device failures) outputType = FMOD.OUTPUTTYPE.NOSOUND; UnityEngine.Debug.LogErrorFormat("FMOD Studio: Studio::System::initialize returned {0}, defaulting to no-sound mode.", result.ToString()); goto retry; } CheckInitResult(result, "Studio::System::initialize"); // Test network functionality triggered during System::update if ((studioInitFlags & FMOD.Studio.INITFLAGS.LIVEUPDATE) != 0) { studioSystem.flushCommands(); // Any error will be returned through Studio.System.update result = studioSystem.update(); if (result == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioInitFlags &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE; UnityEngine.Debug.LogWarning("FMOD Studio: Cannot open network port for Live Update (in-use), restarting with Live Update disabled."); result = studioSystem.release(); CheckInitResult(result, "FMOD.Studio.System.Release"); goto retry; } } LoadPlugins(fmodSettings); LoadBanks(fmodSettings); return(initResult); }
FMOD.RESULT Initialize() { #if UNITY_EDITOR AssemblyReloadEvents.beforeAssemblyReload += HandleBeforeAssemblyReload; EditorApplication.playModeStateChanged += HandlePlayModeStateChange; #endif // UNITY_EDITOR FMOD.RESULT result = FMOD.RESULT.OK; FMOD.RESULT initResult = FMOD.RESULT.OK; Settings fmodSettings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); int sampleRate = fmodSettings.GetSampleRate(fmodPlatform); int realChannels = Math.Min(fmodSettings.GetRealChannels(fmodPlatform), 256); int virtualChannels = fmodSettings.GetVirtualChannels(fmodPlatform); FMOD.SPEAKERMODE speakerMode = (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform); FMOD.OUTPUTTYPE outputType = FMOD.OUTPUTTYPE.AUTODETECT; FMOD.ADVANCEDSETTINGS advancedSettings = new FMOD.ADVANCEDSETTINGS(); advancedSettings.randomSeed = (uint)DateTime.Now.Ticks; #if UNITY_EDITOR || UNITY_STANDALONE advancedSettings.maxVorbisCodecs = realChannels; #elif UNITY_XBOXONE advancedSettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedSettings.maxAT9Codecs = realChannels; #else advancedSettings.maxFADPCMCodecs = realChannels; #endif SetThreadAffinity(); #if UNITY_EDITOR || DEVELOPMENT_BUILD result = FMOD.Debug.Initialize(fmodSettings.LoggingLevel, FMOD.DEBUG_MODE.CALLBACK, DEBUG_CALLBACK, null); CheckInitResult(result, "FMOD.Debug.Initialize"); #endif FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform)) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; advancedSettings.profilePort = fmodSettings.LiveUpdatePort; } retry: result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "FMOD.Studio.System.create"); result = studioSystem.getCoreSystem(out coreSystem); CheckInitResult(result, "FMOD.Studio.System.getCoreSystem"); result = coreSystem.setOutput(outputType); CheckInitResult(result, "FMOD.System.setOutput"); result = coreSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "FMOD.System.setSoftwareChannels"); result = coreSystem.setSoftwareFormat(sampleRate, speakerMode, 0); CheckInitResult(result, "FMOD.System.setSoftwareFormat"); result = coreSystem.setAdvancedSettings(ref advancedSettings); CheckInitResult(result, "FMOD.System.setAdvancedSettings"); if (!string.IsNullOrEmpty(Settings.Instance.EncryptionKey)) { FMOD.Studio.ADVANCEDSETTINGS studioAdvancedSettings = new FMOD.Studio.ADVANCEDSETTINGS(); result = studioSystem.setAdvancedSettings(studioAdvancedSettings, Settings.Instance.EncryptionKey); CheckInitResult(result, "FMOD.Studio.System.setAdvancedSettings"); } result = studioSystem.initialize(virtualChannels, studioInitFlags, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (result != FMOD.RESULT.OK && initResult == FMOD.RESULT.OK) { initResult = result; // Save this to throw at the end (we'll attempt NO SOUND to shield ourselves from unexpected device failures) outputType = FMOD.OUTPUTTYPE.NOSOUND; UnityEngine.Debug.LogErrorFormat("[FMOD] Studio::System::initialize returned {0}, defaulting to no-sound mode.", result.ToString()); goto retry; } CheckInitResult(result, "Studio::System::initialize"); // Test network functionality triggered during System::update if ((studioInitFlags & FMOD.Studio.INITFLAGS.LIVEUPDATE) != 0) { studioSystem.flushCommands(); // Any error will be returned through Studio.System.update result = studioSystem.update(); if (result == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioInitFlags &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE; UnityEngine.Debug.LogWarning("[FMOD] Cannot open network port for Live Update (in-use), restarting with Live Update disabled."); result = studioSystem.release(); CheckInitResult(result, "FMOD.Studio.System.Release"); goto retry; } } LoadPlugins(fmodSettings); LoadBanks(fmodSettings); return(initResult); }
void Init() { FMOD.Studio.UnityUtil.Log("FMOD_StudioSystem: Initialize"); if (isInitialized) { return; } DontDestroyOnLoad(gameObject); FMOD.Studio.UnityUtil.Log("FMOD_StudioSystem: System_Create"); ERRCHECK(FMOD.Studio.System.create(out system)); FMOD.Studio.INITFLAGS flags = FMOD.Studio.INITFLAGS.NORMAL; #if FMOD_LIVEUPDATE flags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; // Unity 5 liveupdate workaround if (Application.unityVersion.StartsWith("5")) { FMOD.Studio.UnityUtil.LogWarning("FMOD_StudioSystem: detected Unity 5, running on port 9265"); FMOD.System sys; ERRCHECK(system.getLowLevelSystem(out sys)); FMOD.ADVANCEDSETTINGS advancedSettings = new FMOD.ADVANCEDSETTINGS(); advancedSettings.profilePort = 9265; ERRCHECK(sys.setAdvancedSettings(ref advancedSettings)); } #endif #if FMOD_DEBUG FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.CALLBACK, LogCallback, null); #endif FMOD.Studio.UnityUtil.Log("FMOD_StudioSystem: system.init"); FMOD.RESULT result = FMOD.RESULT.OK; result = system.initialize(1024, flags, FMOD.INITFLAGS.NORMAL, global::System.IntPtr.Zero); if (result == FMOD.RESULT.ERR_HEADER_MISMATCH) { FMOD.Studio.UnityUtil.LogError("Version mismatch between C# script and FMOD binary, restart Unity and reimport the integration package to resolve this issue."); } else { ERRCHECK(result); } // Dummy flush and update to get network state ERRCHECK(system.flushCommands()); result = system.update(); // Restart without liveupdate if there was a socket error if (result == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { FMOD.Studio.UnityUtil.LogWarning("LiveUpdate disabled: socket in already in use"); flags &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE; ERRCHECK(system.release()); ERRCHECK(FMOD.Studio.System.create(out system)); FMOD.System sys; ERRCHECK(system.getLowLevelSystem(out sys)); result = system.initialize(1024, flags, FMOD.INITFLAGS.NORMAL, global::System.IntPtr.Zero); ERRCHECK(result); } isInitialized = true; }
FMOD.RESULT Initialize() { #if UNITY_EDITOR EditorApplication.playModeStateChanged += HandlePlayModeStateChange; AppDomain.CurrentDomain.DomainUnload += HandleDomainUnload; #endif // UNITY_EDITOR FMOD.RESULT result = FMOD.RESULT.OK; FMOD.RESULT initResult = FMOD.RESULT.OK; Settings fmodSettings = Settings.Instance; currentPlatform = fmodSettings.FindCurrentPlatform(); int sampleRate = currentPlatform.SampleRate; int realChannels = Math.Min(currentPlatform.RealChannelCount, 256); int virtualChannels = currentPlatform.VirtualChannelCount; uint dspBufferLength = (uint)currentPlatform.DSPBufferLength; int dspBufferCount = currentPlatform.DSPBufferCount; FMOD.SPEAKERMODE speakerMode = currentPlatform.SpeakerMode; FMOD.OUTPUTTYPE outputType = currentPlatform.GetOutputType(); FMOD.ADVANCEDSETTINGS advancedSettings = new FMOD.ADVANCEDSETTINGS(); advancedSettings.randomSeed = (uint)DateTime.UtcNow.Ticks; #if UNITY_EDITOR || UNITY_STANDALONE advancedSettings.maxVorbisCodecs = realChannels; #elif UNITY_XBOXONE advancedSettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedSettings.maxAT9Codecs = realChannels; #else advancedSettings.maxFADPCMCodecs = realChannels; #endif SetThreadAffinities(currentPlatform); currentPlatform.PreSystemCreate(CheckInitResult); #if UNITY_EDITOR || DEVELOPMENT_BUILD result = FMOD.Debug.Initialize(fmodSettings.LoggingLevel, FMOD.DEBUG_MODE.CALLBACK, DEBUG_CALLBACK, null); if (result == FMOD.RESULT.ERR_UNSUPPORTED) { Debug.LogWarning("[FMOD] Unable to initialize debug logging: Logging will be disabled.\nCheck the Import Settings of the FMOD libs to enable the logging library."); } else { CheckInitResult(result, "FMOD.Debug.Initialize"); } #endif FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (currentPlatform.IsLiveUpdateEnabled) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; advancedSettings.profilePort = (ushort)currentPlatform.LiveUpdatePort; } retry: result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "FMOD.Studio.System.create"); result = studioSystem.getCoreSystem(out coreSystem); CheckInitResult(result, "FMOD.Studio.System.getCoreSystem"); result = coreSystem.setOutput(outputType); CheckInitResult(result, "FMOD.System.setOutput"); result = coreSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "FMOD.System.setSoftwareChannels"); result = coreSystem.setSoftwareFormat(sampleRate, speakerMode, 0); CheckInitResult(result, "FMOD.System.setSoftwareFormat"); if (dspBufferLength > 0 && dspBufferCount > 0) { result = coreSystem.setDSPBufferSize(dspBufferLength, dspBufferCount); CheckInitResult(result, "FMOD.System.setDSPBufferSize"); } result = coreSystem.setAdvancedSettings(ref advancedSettings); CheckInitResult(result, "FMOD.System.setAdvancedSettings"); if (fmodSettings.EnableErrorCallback) { errorCallback = new FMOD.SYSTEM_CALLBACK(ErrorCallback); result = coreSystem.setCallback(errorCallback, FMOD.SYSTEM_CALLBACK_TYPE.ERROR); CheckInitResult(result, "FMOD.System.setCallback"); } if (!string.IsNullOrEmpty(fmodSettings.EncryptionKey)) { FMOD.Studio.ADVANCEDSETTINGS studioAdvancedSettings = new FMOD.Studio.ADVANCEDSETTINGS(); result = studioSystem.setAdvancedSettings(studioAdvancedSettings, Settings.Instance.EncryptionKey); CheckInitResult(result, "FMOD.Studio.System.setAdvancedSettings"); } if (fmodSettings.EnableMemoryTracking) { studioInitFlags |= FMOD.Studio.INITFLAGS.MEMORY_TRACKING; } currentPlatform.PreInitialize(studioSystem); PlatformCallbackHandler callbackHandler = currentPlatform.CallbackHandler; if (callbackHandler != null) { callbackHandler.PreInitialize(studioSystem, CheckInitResult); } result = studioSystem.initialize(virtualChannels, studioInitFlags, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (result != FMOD.RESULT.OK && initResult == FMOD.RESULT.OK) { initResult = result; // Save this to throw at the end (we'll attempt NO SOUND to shield ourselves from unexpected device failures) outputType = FMOD.OUTPUTTYPE.NOSOUND; UnityEngine.Debug.LogErrorFormat("[FMOD] Studio::System::initialize returned {0}, defaulting to no-sound mode.", result.ToString()); goto retry; } CheckInitResult(result, "Studio::System::initialize"); // Test network functionality triggered during System::update if ((studioInitFlags & FMOD.Studio.INITFLAGS.LIVEUPDATE) != 0) { studioSystem.flushCommands(); // Any error will be returned through Studio.System.update result = studioSystem.update(); if (result == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioInitFlags &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE; UnityEngine.Debug.LogWarning("[FMOD] Cannot open network port for Live Update (in-use), restarting with Live Update disabled."); result = studioSystem.release(); CheckInitResult(result, "FMOD.Studio.System.Release"); goto retry; } } currentPlatform.LoadPlugins(coreSystem, CheckInitResult); LoadBanks(fmodSettings); #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR RegisterSuspendCallback(HandleInterrupt); #endif return(initResult); }
void Initialiase(bool forceNoNetwork) { UnityEngine.Debug.Log("FMOD Studio: Creating runtime system instance"); FMOD.RESULT result; result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "Creating System Object"); studioSystem.getLowLevelSystem(out lowlevelSystem); Settings fmodSettings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); #if UNITY_EDITOR || ((UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) && DEVELOPMENT_BUILD) result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); if (result == FMOD.RESULT.ERR_FILE_NOTFOUND) { #if UNITY_5_X Debug.LogWarningFormat("FMOD Studio: Cannot open FMOD debug log file '{0}', logs will be missing for this session.", System.IO.Path.Combine(Application.dataPath, RuntimeUtils.LogFileName)); #else Debug.LogWarning(string.Format("FMOD Studio: Cannot open FMOD debug log file '{0}', logs will be missing for this session.", System.IO.Path.Combine(Application.dataPath, RuntimeUtils.LogFileName))); #endif } else { CheckInitResult(result, "Applying debug settings"); } #endif int realChannels = fmodSettings.GetRealChannels(fmodPlatform); realChannels = Math.Min(realChannels, 256); // Prior to 1.08.10 we didn't clamp this properly in the settings screen result = lowlevelSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "Set software channels"); result = lowlevelSystem.setSoftwareFormat( fmodSettings.GetSampleRate(fmodPlatform), (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform), 0 // raw not supported ); CheckInitResult(result, "Set software format"); // Setup up the platforms recommended codec to match the real channel count FMOD.ADVANCEDSETTINGS advancedsettings = new FMOD.ADVANCEDSETTINGS(); #if UNITY_EDITOR || UNITY_STANDALONE advancedsettings.maxVorbisCodecs = realChannels; #elif UNITY_IOS || UNITY_ANDROID || UNITY_WP8_1 || UNITY_PSP2 || UNITY_WII || UNITY_SWITCH advancedsettings.maxFADPCMCodecs = realChannels; #elif UNITY_XBOXONE advancedsettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedsettings.maxAT9Codecs = realChannels; #endif #if UNITY_5_0 || UNITY_5_1 if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { UnityEngine.Debug.LogWarning("FMOD Studio: Detected Unity 5, running on port 9265"); advancedsettings.profilePort = 9265; } #endif advancedsettings.randomSeed = (uint) DateTime.Now.Ticks; result = lowlevelSystem.setAdvancedSettings(ref advancedsettings); CheckInitResult(result, "Set advanced settings"); FMOD.INITFLAGS lowlevelInitFlags = FMOD.INITFLAGS.NORMAL; FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; } FMOD.RESULT initResult = studioSystem.initialize( fmodSettings.GetVirtualChannels(fmodPlatform), studioInitFlags, lowlevelInitFlags, IntPtr.Zero ); CheckInitResult(initResult, "Calling initialize"); // Dummy flush and update to get network state studioSystem.flushCommands(); FMOD.RESULT updateResult = studioSystem.update(); // Restart without liveupdate if there was a socket error if (updateResult == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioSystem.release(); UnityEngine.Debug.LogWarning("FMOD Studio: Cannot open network port for Live Update, restarting with Live Update disabled. Check for other applications that are running FMOD Studio"); Initialiase(true); } else { // Load plugins (before banks) #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR FmodUnityNativePluginInit(lowlevelSystem.getRaw()); #else foreach (var pluginName in fmodSettings.Plugins) { if (string.IsNullOrEmpty(pluginName)) continue; string pluginPath = RuntimeUtils.GetPluginPath(pluginName); uint handle; result = lowlevelSystem.loadPlugin(pluginPath, out handle); #if UNITY_64 || UNITY_EDITOR_64 // Add a "64" suffix and try again if (result == FMOD.RESULT.ERR_FILE_BAD || result == FMOD.RESULT.ERR_FILE_NOTFOUND) { string pluginPath64 = RuntimeUtils.GetPluginPath(pluginName + "64"); result = lowlevelSystem.loadPlugin(pluginPath64, out handle); } #endif CheckInitResult(result, String.Format("Loading plugin '{0}' from '{1}'", pluginName, pluginPath)); loadedPlugins.Add(pluginName, handle); } #endif if (fmodSettings.ImportType == ImportType.StreamingAssets) { // Always load strings bank try { LoadBank(fmodSettings.MasterBank + ".strings", fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } if (fmodSettings.AutomaticEventLoading) { try { LoadBank(fmodSettings.MasterBank, fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } foreach (var bank in fmodSettings.Banks) { try { LoadBank(bank, fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } } WaitForAllLoads(); } } }; FMOD.ChannelGroup master; lowlevelSystem.getMasterChannelGroup(out master); master.getDSP(0, out mixerHead); mixerHead.setMeteringEnabled(false, true); }