Exemple #1
0
        public void InitiateLoadedSound(SoundResource soundResource)
        {
            float dummy         = 0f;
            int   dummyI        = 0;
            float baseFrequency = 0;

            FMOD.Sound sound = (FMOD.Sound)soundResource.SoundGlue.InnerSoundObject;

            ERRCHECK(sound.set3DMinMaxDistance(minMaxDistance.X, minMaxDistance.Y));
            ERRCHECK(sound.getDefaults(ref baseFrequency, ref dummy, ref dummy, ref dummyI));
            ERRCHECK(sound.setDefaults(soundResource.PlaybackSpeed * baseFrequency, soundResource.Volume, 0f, (int)soundResource.Priority));
            soundResource.BaseFrequency = baseFrequency;
            if (soundResource.SoundGroupEnum != SoundGroups.Default)
            {
                ERRCHECK(sound.setSoundGroup((FMOD.SoundGroup)SoundManager.Instance.GetSoundGroup(soundResource.SoundGroupEnum).SoundGroupGlue.InnerSoundGroupObject));
            }
        }
        public Sound Load(Stream s)
        {
            byte[] buffer = new byte[s.Length];
            s.Read(buffer, 0, (int)s.Length);

            FMOD.RESULT            result;
            FMOD.Sound             sound1 = null;
            FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
            exinfo.cbsize = Marshal.SizeOf(exinfo);
            exinfo.length = (uint)s.Length;

            //result = system.createSound(buffer, (FMOD.MODE.HARDWARE | FMOD.MODE._3D | FMOD.MODE.OPENMEMORY), ref exinfo, ref sound1);
            result = system.createSound(buffer, (FMOD.MODE.HARDWARE | FMOD.MODE._3D | FMOD.MODE.OPENMEMORY | FMOD.MODE._3D_LINEARROLLOFF), ref exinfo, ref sound1);
            ERRCHECK(result);

            sound1.set3DMinMaxDistance(500, 5000);
            return(new FmodSound(this, sound1, false));
        }
Exemple #3
0
        private void VirtualVoices_Load(object sender, System.EventArgs e)
        {
            FMOD.RESULT result;

            /*
             *  Create a System object and initialize.
             */
            result = FMOD.Factory.System_Create(ref system);
            ERRCHECK(result);

            result = system.setSoftwareChannels(NUMREALCHANNELS);
            ERRCHECK(result);

            result = system.init(NUMCHANNELS, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/drumloop.wav", (FMOD.MODE.SOFTWARE | FMOD.MODE._3D | FMOD.MODE.LOOP_NORMAL), ref sound);
            ERRCHECK(result);

            result = sound.set3DMinMaxDistance(4.0f, 10000.0f);
            ERRCHECK(result);

            /*
             *  Create a listener in the middle of the window
             */
            mListener = new Listener(system, WIDTH / 2, HEIGHT / 2);

            /*
             *  Initialise all of the sound sources
             */
            Random r = new Random();

            mSoundSource = new SoundSource[NUMCHANNELS];

            for (int count = 0; count < NUMCHANNELS; count++)
            {
                mSoundSource[count] = new SoundSource(system, sound, r.Next(this.Width), r.Next(this.Height));
            }
        }
        private void threeD_Load(object sender, System.EventArgs e)
        {
            uint version = 0;

            FMOD.RESULT result;

            trackBarPosition.Enabled = false;

            /*
             *  Create a System object and initialize.
             */
            result = FMOD.Factory.System_Create(ref system);
            ERRCHECK(result);

            result = system.getVersion(ref version);
            ERRCHECK(result);
            if (version < FMOD.VERSION.number)
            {
                MessageBox.Show("Error!  You are using an old version of FMOD " + version.ToString("X") + ".  This program requires " + FMOD.VERSION.number.ToString("X") + ".");
                Application.Exit();
            }

            FMOD.CAPS        caps        = FMOD.CAPS.NONE;
            FMOD.SPEAKERMODE speakermode = FMOD.SPEAKERMODE.STEREO;

            int           outputrate = 0;
            StringBuilder name       = new StringBuilder(128);

            result = system.getDriverCaps(0, ref caps, ref outputrate, ref speakermode);
            ERRCHECK(result);

            result = system.setSpeakerMode(speakermode);                                         /* Set the user selected speaker mode. */
            ERRCHECK(result);

            if ((caps & FMOD.CAPS.HARDWARE_EMULATED) == FMOD.CAPS.HARDWARE_EMULATED)             /* The user has the 'Acceleration' slider set to off!  This is really bad for latency!. */
            {                                                                                    /* You might want to warn the user about this. */
                result = system.setDSPBufferSize(1024, 10);                                      /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
                ERRCHECK(result);
            }

            FMOD.GUID guid = new FMOD.GUID();

            result = system.getDriverInfo(0, name, 256, ref guid);
            ERRCHECK(result);

            if (name.ToString().IndexOf("SigmaTel") != -1)               /* Sigmatel sound devices crackle for some reason if the format is pcm 16bit.  pcm floating point output seems to solve it. */
            {
                result = system.setSoftwareFormat(48000, FMOD.SOUND_FORMAT.PCMFLOAT, 0, 0, FMOD.DSP_RESAMPLER.LINEAR);
                ERRCHECK(result);
            }

            result = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
            if (result == FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER)
            {
                result = system.setSpeakerMode(FMOD.SPEAKERMODE.STEREO);                             /* Ok, the speaker mode selected isn't supported by this soundcard.  Switch it back to stereo... */
                ERRCHECK(result);

                result = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null);                        /* Replace with whatever channel count and flags you use! */
                ERRCHECK(result);
            }

            /*
             *  Set the distance units. (meters/feet etc).
             */
            result = system.set3DSettings(1.0f, DISTANCEFACTOR, 1.0f);
            ERRCHECK(result);

            /*
             *  Load some sounds
             */
            result = system.createSound("../../../../../examples/media/drumloop.wav", (FMOD.MODE.HARDWARE | FMOD.MODE._3D), ref sound1);
            ERRCHECK(result);
            result = sound1.set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR);
            ERRCHECK(result);
            result = sound1.setMode(FMOD.MODE.LOOP_NORMAL);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/jaguar.wav", (FMOD.MODE.HARDWARE | FMOD.MODE._3D), ref sound2);
            ERRCHECK(result);
            result = sound2.set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR);
            ERRCHECK(result);
            result = sound2.setMode(FMOD.MODE.LOOP_NORMAL);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/swish.wav", (FMOD.MODE.HARDWARE | FMOD.MODE._2D), ref sound3);
            ERRCHECK(result);

            /*
             *  Play sounds at certain positions
             */
            {
                FMOD.VECTOR pos1 = new FMOD.VECTOR();
                pos1.x = -10.0f * DISTANCEFACTOR; pos1.y = -0.0f; pos1.z = 0.0f;

                FMOD.VECTOR vel1 = new FMOD.VECTOR();
                vel1.x = 0.0f; vel1.y = 0.0f; vel1.z = 0.0f;

                result = system.playSound(FMOD.CHANNELINDEX.FREE, sound1, true, ref channel1);
                ERRCHECK(result);
                result = channel1.set3DAttributes(ref pos1, ref vel1);
                ERRCHECK(result);
                result = channel1.setPaused(false);
                ERRCHECK(result);
            }

            {
                FMOD.VECTOR pos2 = new FMOD.VECTOR();
                pos2.x = 15.0f * DISTANCEFACTOR; pos2.y = -0.0f; pos2.z = -0.0f;

                FMOD.VECTOR vel2 = new FMOD.VECTOR();
                vel2.x = 0.0f; vel2.y = 0.0f; vel2.z = 0.0f;

                result = system.playSound(FMOD.CHANNELINDEX.FREE, sound2, true, ref channel2);
                ERRCHECK(result);
                result = channel2.set3DAttributes(ref pos2, ref vel2);
                ERRCHECK(result);
                result = channel2.setPaused(false);
                ERRCHECK(result);
            }

            lastpos.x = 0.0f;
            lastpos.y = 0.0f;
            lastpos.z = 0.0f;

            listenerpos.x = 0.0f;
            listenerpos.y = 0.0f;
            listenerpos.z = -1.0f * DISTANCEFACTOR;
        }