Exemple #1
0
    public static void FirstProjectLaunch()
    {
        if (!FindObjectOfType <FMCGameManager>())
        {
            new GameObject("FMC").AddComponent <FMCGameManager>();
            EditorSceneManager.SaveScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene(), fmc.game.GameSceneDefaultPath);

            FMCGameSettings Target = FMCGameSettings.LoadOrCreateGameSettings();

            //Searching scenes in project
            if (string.IsNullOrEmpty(Target.Public.gameSceneGUID))
            {
                SceneAsset s = GetSceneFromGUID(null, fmc.game.GameSceneDefaultName);
                if (s)
                {
                    Target.Public.gameSceneGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetOrScenePath(s));
                }
            }

            if (string.IsNullOrEmpty(Target.Public.splashScreenSceneGUID))
            {
                SceneAsset s = GetSceneFromGUID(null, fmc.game.SplashScreenSceneName);
                if (s)
                {
                    Target.Public.splashScreenSceneGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetOrScenePath(s));
                }
            }

            UpdateUnitySettings(Target);
        }
    }
    static void CreateFMCInfoFile()
    {
        var gameSettings = FMCGameSettings.LoadOrCreateGameSettings();

        FileStream    fs = new FileStream(BuildFolder + "fmcinfo.xml", FileMode.Create);
        XmlTextWriter w  = new XmlTextWriter(fs, Encoding.UTF8);

        w.Formatting = Formatting.Indented;

        w.WriteStartDocument();

        w.WriteStartElement("data");
        {
            w.WriteStartElement("gametitle");
            w.WriteString(gameSettings.Public.gameTitle);
            w.WriteEndElement();

            w.WriteStartElement("bundleid");
            w.WriteString(gameSettings.Public.BundleId);
            w.WriteEndElement();
        }
        w.WriteEndElement();

        w.WriteEndDocument();
        w.Flush();
        fs.Close();
    }
    public FMCFramework()
    {
        _instance = this;

        GameSettings = FMCGameSettingsPublic.GetGameSettings();
        if (GameSettings == null)
        {
#if UNITY_EDITOR
            Debug.LogWarning("FMC: unable to find game settings. Creating a new settings asset...");
            FMCGameSettings.LoadOrCreateGameSettings();
#else
            Debug.LogError("FMC error: unable to find game settings. Check FMC settings.");
#endif
        }

        GameInstance = new FMCGameInstance();
        SaveSystem   = new FMCSaveSystem();

        Ads = new FMCAds();

#if ACTIVATE_FIREBASE
        if (GameSettings.enableAnalytics)
        {
            Analytics = new FMCFirebaseAnalytics();
        }
        else
#endif
        {
            Analytics = new FMCTestAnalytics();
        }

        //Binding game events to analytics
        fmc.events.ResetGame           += () => { fmc.analytics.Event(fmc.analytics.EventName_ResetGame); };
        fmc.events.GameStarted         += () => { fmc.analytics.Event(fmc.analytics.EventName_GameStarted); };
        fmc.events.NewBestScore        += (long score) => { fmc.analytics.Event(fmc.analytics.EventName_NewBestScore, fmc.analytics.EventParamName_Score, score); };
        fmc.events.GameOver            += (long score) => { fmc.analytics.Event(fmc.analytics.EventName_GameOver, fmc.analytics.EventParamName_Score, score); };
        fmc.events.ResumedFromGameOver += () => { fmc.analytics.Event(fmc.analytics.EventName_ResumeFromGameOver); };
        fmc.events.LevelUp             += (int newLevel) => { fmc.analytics.Event(fmc.analytics.EventName_LevelUp); };

        if (fmc.game.Settings.enableLevelSystem)
        {
            if (fmc.game.Settings.testLevel > 0)
            {
                fmc.game.Level      = fmc.game.Settings.testLevel;
                fmc.game.Experience = 30;
            }
        }
        else
        {
            fmc.game.Level      = 1;
            fmc.game.Experience = 0;
        }
    }
    static void FillAndroidPublishingSettings()
    {
        var gameSettings = FMCGameSettings.LoadOrCreateGameSettings();

        if (File.Exists(gameSettings.Private.keystoreName))
        {
            PlayerSettings.Android.keystoreName = gameSettings.Private.keystoreName;
            PlayerSettings.Android.keystorePass = gameSettings.Private.keystorePass;
            PlayerSettings.Android.keyaliasName = gameSettings.Private.keyaliasName;
            PlayerSettings.Android.keyaliasPass = gameSettings.Private.keyaliasPass;
        }
        else
        {
            Debug.Log("Keystore file not found, unable to sign!");
        }
    }
Exemple #5
0
    public static void UpdateUnitySettings(FMCGameSettings Target)
    {
        List <string> scenePaths            = new List <string>();
        string        splashScreenScenePath = AssetDatabase.GUIDToAssetPath(Target.Public.splashScreenSceneGUID);
        string        gameScenePath         = AssetDatabase.GUIDToAssetPath(Target.Public.gameSceneGUID);

        if (!fmc.utils.IsNullOrWhiteSpace(splashScreenScenePath))
        {
            scenePaths.Add(splashScreenScenePath);
        }
        if (!fmc.utils.IsNullOrWhiteSpace(gameScenePath))
        {
            scenePaths.Add(gameScenePath);
        }
        SetEditorBuildSettingsScenes(scenePaths);

        SetAllIcons(Target.Public.defaultIcon, Target.Public.iOSIcon, Target.Public.androidIcon, Target.Public.adaptiveIconBackground, Target.Public.adaptiveIconForeground);

        PlayerSettings.companyName = Target.Public.companyName;
        PlayerSettings.productName = Target.Public.gameTitle;
        PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait; //Currently FMC is for portrait games

        EditorSettings.defaultBehaviorMode = Target.Public.is2DGame ? EditorBehaviorMode.Mode2D : EditorBehaviorMode.Mode3D;

        PlayerSettings.iOS.appleDeveloperTeamID = Target.Private.appleDeveloperTeamID;

        PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, Target.Public.BundleId);
        PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, Target.Public.BundleId);
        PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Standalone, Target.Public.BundleId);

        //Updating define symbols
        string symbols = "";

        if (Target.Public.enableAds)
        {
            symbols += FMCAds.PrecompileDirectiveName + ";";
        }
        if (Target.Public.enableAnalytics)
        {
            symbols += FMCAnalytics.PrecompileDirectiveName + ";";
        }
        SetScriptingDefineSymbols(symbols);
    }
    static void Build(BuildTarget target)
    {
        var    gameSettings = FMCGameSettings.LoadOrCreateGameSettings();
        string iOSBuildPath = BuildFolder + gameSettings.Public.InternalGameName + "_xcode";

        BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();

        buildPlayerOptions.scenes = GetBuildScenes();

        if (target == BuildTarget.Android)
        {
            FillAndroidPublishingSettings();
            buildPlayerOptions.locationPathName = BuildFolder + gameSettings.Public.InternalGameName + ".apk";
        }
        else //iOS
        {
            buildPlayerOptions.locationPathName = iOSBuildPath;
        }

        buildPlayerOptions.target  = target;
        buildPlayerOptions.options = BuildOptions.None;

        BuildReport  report  = BuildPipeline.BuildPlayer(buildPlayerOptions);
        BuildSummary summary = report.summary;

        if (summary.result == BuildResult.Succeeded)
        {
            Debug.Log("Build succeeded: " + summary.totalSize + " bytes");
            if (target == BuildTarget.iOS)
            {
                ChangeXcodePlist(iOSBuildPath);
                Debug.Log("Updated Xcode plist file to declare it does not uses ecryption.");
            }
        }

        if (summary.result == BuildResult.Failed)
        {
            Debug.Log("Build failed");
        }
    }
Exemple #7
0
 public static bool IsValid(FMCGameSettings settings)
 {
     return(settings != null && settings.Public && settings.Private);
 }
    void OnGUI()
    {
        // /*
        ColorUtility.TryParseHtmlString("#E23400", out difficultyColor);
        ColorUtility.TryParseHtmlString("#1F87F1", out levelDurationColor);
        ColorUtility.TryParseHtmlString("#238E3C", out singleScoreColor);
        ColorUtility.TryParseHtmlString("#B237A8", out levelUpRateColor);

        /*/
         * difficultyColor = EditorGUILayout.ColorField(difficultyColor);
         * levelDurationColor = EditorGUILayout.ColorField(levelDurationColor);
         * singleScoreColor = EditorGUILayout.ColorField(singleScoreColor);
         * levelUpRateColor = EditorGUILayout.ColorField(levelUpRateColor);
         * //*/

        FMCGameSettings.LoadOrCreateGameSettings();

        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

        //************************* GAME

        GUISpace();
        Target.Public.enableLevelSystem = EditorGUILayout.Toggle("Enable level system", Target.Public.enableLevelSystem);

        if (Target.Public.enableLevelSystem)
        {
            EditorGUILayout.LabelField("Testing", EditorStyles.miniBoldLabel);
            Target.Public.testLevel = Mathf.Clamp(Target.Public.testLevel, 0, Target.Public.maxLevels);
            string debugText = "Test level";
            if (Target.Public.testLevel < 1)
            {
                debugText += " (OFF)";
            }
            Target.Public.testLevel    = EditorGUILayout.IntSlider(debugText, Target.Public.testLevel, 0, Target.Public.maxLevels);
            Target.Public.quickLevelUp = EditorGUILayout.Toggle("Quick level-up", Target.Public.quickLevelUp);
            EditorGUILayout.LabelField("Level system", EditorStyles.miniBoldLabel);

            Target.Public.maxLevels = EditorGUILayout.IntSlider("Max levels", Target.Public.maxLevels, 3, 100);

            GUISpace();
            Target.Public.difficulty = GrowthField(Target.Public.difficulty, 1, 1);
            Func <int, float> difficultyFunc = (x) => { return(Target.Public.difficulty.GetFloatValue(x)); };
            DrawHistogramCurve(1, Target.Public.maxLevels, difficultyFunc, difficultyColor);

            GUISpace();
            Target.Public.singleScoreAtLevel = GrowthField(Target.Public.singleScoreAtLevel, 10, 100);
            Func <int, float> singleScoreFunc = (x) => { return(Target.Public.singleScoreAtLevel.GetValue(x)); };
            DrawHistogramCurve(1, Target.Public.maxLevels, singleScoreFunc, singleScoreColor);

            GUISpace();
            Target.Public.levelDuration = GrowthField(Target.Public.levelDuration, 100, 100000);
            Func <int, float> levelDurationFunc = (x) => { return(Target.Public.levelDuration.GetValue(x)); };
            DrawHistogramCurve(1, Target.Public.maxLevels, levelDurationFunc, levelDurationColor);

            GUISpace();
            recapTableOpen = EditorGUILayout.Foldout(recapTableOpen, "Recap table", EditorStyles.foldout);
            if (recapTableOpen)
            {
                DrawTable(Target.Public.maxLevels, (int)position.width);
            }
        }
        else
        {
            Target.Public.singleScoreAtLevel.firstLevelValue = EditorGUILayout.Slider("Single score", (int)Target.Public.singleScoreAtLevel.firstLevelValue, 10, 100);
        }

        EditorGUILayout.EndScrollView();
        Target.SetDirty();
    }
 static Startup()
 {
     FMCGameSettings.LoadOrCreateGameSettings(); //automatically creates new Scriptable Objects if needed.
     //Debug.Log("FMC Settings initialized!");//Use it when debugging
 }
Exemple #10
0
    void OnGUI()
    {
        FMCGameSettings.LoadOrCreateGameSettings();

        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
        //************************* GAME
        GUISpace();
        EditorGUILayout.LabelField("Game", EditorStyles.boldLabel);
        Target.Public.gameTitle       = EditorGUILayout.TextField("Game title", Target.Public.gameTitle);
        Target.Public.tutorialMessage = EditorGUILayout.TextField("Tutorial message", Target.Public.tutorialMessage);
        Target.Public.gameSceneGUID   = SceneField("Game scene", Target.Public.gameSceneGUID, fmc.game.GameSceneDefaultName);
        Target.Public.is2DGame        = EditorGUILayout.Toggle("Is 2D game", Target.Public.is2DGame);
        Target.Public.gameLogo        = SquareField("Game logo", Target.Public.gameLogo, null, 70);

        //************************* ICONS
        GUISpace();
        EditorGUILayout.LabelField("Icons", EditorStyles.boldLabel);
        GUILayout.BeginHorizontal();
        Target.Public.defaultIcon = SquareField("Default", Target.Public.defaultIcon, null, 100);
        Target.Public.iOSIcon     = SquareField("iOS", Target.Public.iOSIcon, Target.Public.defaultIcon);
        Target.Public.androidIcon = SquareField("Android", Target.Public.androidIcon, Target.Public.defaultIcon);
        GUILayout.BeginVertical();
        Target.Public.adaptiveIconBackground = SquareField("Adaptive Back", Target.Public.adaptiveIconBackground, Target.Public.defaultIcon);
        Target.Public.adaptiveIconForeground = SquareField("Adaptive Fore", Target.Public.adaptiveIconForeground, Target.Public.defaultIcon);
        GUILayout.EndVertical();
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        //************************* ADVERTISEMENT
        GUISpace(3);
        EditorGUILayout.LabelField("Advertisement", EditorStyles.boldLabel);

        Target.Public.enableAds = EditorGUILayout.Toggle("Enable Ads", Target.Public.enableAds);

        if (Target.Public.enableAds)
        {
            //Admob Android
            EditorGUILayout.LabelField("Admob - Android", EditorStyles.miniBoldLabel);
            Target.Public.AndroidAdMobUseTestIds = EditorGUILayout.Toggle("Use test ids", Target.Public.AndroidAdMobUseTestIds);
            EditorGUI.BeginDisabledGroup(Target.Public.AndroidAdMobUseTestIds);
            Target.Public.AndroidAppId                = EditorGUILayout.TextField("App id", Target.Public.AndroidAppId);
            Target.Public.AndroidAdBannerUnitId       = EditorGUILayout.TextField("Banner unit id", Target.Public.AndroidAdBannerUnitId);
            Target.Public.AndroidAdInterstitialUnitId = EditorGUILayout.TextField("Interstitials unit id", Target.Public.AndroidAdInterstitialUnitId);
            EditorGUI.EndDisabledGroup();

            //Admob iOS
            EditorGUILayout.LabelField("Admob - iOS", EditorStyles.miniBoldLabel);
            Target.Public.iOSAdMobUseTestIds = EditorGUILayout.Toggle("Use test ids", Target.Public.iOSAdMobUseTestIds);
            EditorGUI.BeginDisabledGroup(Target.Public.iOSAdMobUseTestIds);
            Target.Public.iOSAppId                = EditorGUILayout.TextField("App id", Target.Public.iOSAppId);
            Target.Public.iOSAdBannerUnitId       = EditorGUILayout.TextField("Banner unit id", Target.Public.iOSAdBannerUnitId);
            Target.Public.iOSAdInterstitialUnitId = EditorGUILayout.TextField("Interstitials unit id", Target.Public.iOSAdInterstitialUnitId);
            EditorGUI.EndDisabledGroup();

            if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds"))
            {
                EditorGUILayout.HelpBox("It looks like you don't have Admob. The project won't compile. Install the Admob Unity SDK.", MessageType.Warning);
            }
            EditorGUILayout.HelpBox("Remember to enable also Unity Ads: FMC uses it for videos.", MessageType.Info);
        }

        GUISpace();
        EditorGUILayout.LabelField("Analytics", EditorStyles.boldLabel);
        Target.Public.enableAnalytics = EditorGUILayout.Toggle("Enable Analytics", Target.Public.enableAnalytics);
        if (Target.Public.enableAnalytics)
        {
            if (!AssetDatabase.IsValidFolder("Assets/Firebase"))
            {
                EditorGUILayout.HelpBox("It looks like you don't have Firebase. The project won't compile. Install the Firebase Unity SDK.", MessageType.Warning);
            }
        }

        //************************* ADVANCED
        GUISpace();
        advancedOptionOpened = EditorGUILayout.Foldout(advancedOptionOpened, "Stuff you usually don't need to change", EditorStyles.foldout);
        if (advancedOptionOpened)
        {
            //************************* SPLASH SCREEN SETTINGS
            EditorGUILayout.LabelField("Splash screen", EditorStyles.boldLabel);
            Target.Public.splashScreenSceneGUID = SceneField("Splash screen scene", Target.Public.splashScreenSceneGUID, fmc.game.SplashScreenSceneName);
            Target.Public.splashScreenDuration  = EditorGUILayout.FloatField("Duration of splash screen in seconds", Target.Public.splashScreenDuration);
            GUISpace();
            GUILayout.BeginHorizontal();
            Target.Public.splashScreenBackground = SquareField("Splash screen background", Target.Public.splashScreenBackground, null, 100);

            Target.Public.companyLogo = SquareField("Company logo", Target.Public.companyLogo, null, 100);
            if (!Target.Public.companyLogo)
            {
                Target.Public.companyLogo = Resources.Load <Sprite>("companyLogo34");
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            //************************* BUILDING AND SHIPPING

            EditorGUILayout.LabelField("Building and shipping", EditorStyles.boldLabel);
            EditorGUILayout.LabelField("Local path", Target.Public.GamePath);
            EditorGUILayout.LabelField("Internal name", Target.Public.InternalGameName);
            Target.Public.bundleIdPrefix = EditorGUILayout.TextField("Prefix of bundle id", Target.Public.bundleIdPrefix);
            EditorGUILayout.LabelField("Bundle id (iOS+Android)", Target.Public.BundleId);
            Target.Public.companyName           = EditorGUILayout.TextField("Company name", Target.Public.companyName);
            Target.Private.appleDeveloperTeamID = EditorGUILayout.TextField("Apple signing team ID", Target.Private.appleDeveloperTeamID);

            Target.Private.keystoreName = EditorGUILayout.TextField("Keystore name", Target.Private.keystoreName);
            Target.Private.keystorePass = EditorGUILayout.TextField("Keystore pass", Target.Private.keystorePass);
            Target.Private.keyaliasName = EditorGUILayout.TextField("Keystore alias name", Target.Private.keyaliasName);
            Target.Private.keyaliasPass = EditorGUILayout.TextField("Keystore pass", Target.Private.keyaliasPass);

            //************************* BUILDING AND SHIPPING
            GUISpace();
            EditorGUILayout.LabelField("Privacy policies", EditorStyles.boldLabel);
            Target.Public.companyPrivacyPolicyURL = EditorGUILayout.TextField("Company URL", Target.Public.companyPrivacyPolicyURL);
            Target.Public.unityPrivacyPolicyURL   = EditorGUILayout.TextField("Unity URL", Target.Public.unityPrivacyPolicyURL);
            Target.Public.googlePrivacyPolicyURL  = EditorGUILayout.TextField("Google URL", Target.Public.googlePrivacyPolicyURL);
        }

        /*
         * SpriteField("Background", "backgroundAtlas", "backgroundSpriteName");
         * SpriteField("Company logo", "companyAtlas", "companySpriteName");
         * SpriteField("Game logo", "gameLogoAtlas", "gameLogoSpriteName");
         */

        GUISpace(5);
        EditorGUILayout.EndScrollView();

        UpdateUnitySettings(Target);
        Target.SetDirty();
    }
Exemple #11
0
    /// <summary>
    /// This method is called from the fmc toolkit.
    /// It is used to create the game settings object and to set the unity settings accordingly.
    /// </summary>
    public static void UpdateUnitySettingsFromToolkit()
    {
        FMCGameSettings Target = FMCGameSettings.LoadOrCreateGameSettings();

        UpdateUnitySettings(Target);
    }