public void Filter1()
        {
            var list     = FList.New(1, 2, 3);
            var actual   = FList.Filter(i => i > 1, list);
            var expected = FList.New(2, 3);

            Assert.AreEqual(expected, actual);
        }
        public void Filter2()
        {
            var list     = FList.New(1, 2, 3);
            var actual   = FList.Filter(i => i > 3, list);
            var expected = FList.Empty <int>();

            Assert.AreEqual(expected, actual);
        }
Exemple #3
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        public void Filter2String()
        {
            var list     = "123";
            var actual   = FList.Filter(i => i > '3', list);
            var expected = FList.Empty <char>();

            Assert.AreEqual(expected, actual);
        }
Exemple #4
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        public void Filter3String()
        {
            var list     = "123";
            var actual   = FList.Filter(i => i > '0', list);
            var expected = "123";

            Assert.AreEqual(expected, actual.ToString());
        }
Exemple #5
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        //Velocity Selector
        //v=E/B
        //E = Electric field strength
        //B = Magnetic Field strength

        //Need to stress this fucntion as it has a lot going for it
        public static FList <Particles.Particle> VelocitySelector <T>(T Particle, int NumberOfparticles, double E, double B, FRandom Rand) where T : Particle
        {
            return(FList.Filter((x) => x.Velocity >= Devide(E, B) - Devide(E, B) * 0.1 && x.Velocity <= Devide(E, B) + Devide(E, B) * 0.1, GenerateListOfParticlesWithRandomVelocity(Particle, NumberOfparticles, Rand)));
        }