void HandleReturnedMessage(int packetNum, byte[] data) { //Send the Message for the Sever back to the Unity Console int packetnum; FLI.ByteBuffer buffer = new FLI.ByteBuffer(); buffer.WriteBytes(data); packetnum = buffer.ReadInt(); String mes = buffer.ReadString(); //Send to Unity console for now Debug.Log(mes); alert.text = mes; Debug.Log("Loading..."); Thread.Sleep(1); LoginCtrl lc = new LoginCtrl(); if (mes == "Access Granted!") { lc.loadMainMenu(); } }
public void HandleData(byte[] data) { int packetnum; FLI.ByteBuffer buffer = new FLI.ByteBuffer(); buffer.WriteBytes(data); packetnum = buffer.ReadInt(); buffer = null; if (packetnum == 0) { return; } HandleMessages(packetnum, data); }