private void SwitchBasketModelTexture(FLASH_TYPE targetRarityType) { //IL_0068: Unknown result type (might be due to invalid IL or missing references) if (basketModelTextureList == null) { Log.Error("Not found downloaded texture!!"); } else { Texture2D val = basketModelTextureList[(int)targetRarityType]; if (val == null) { Log.Error("Not found texture for basket model!!"); } else { Material material = GetMaterial(basket); if (material != null) { material.set_mainTexture(val); material.SetColor("_SpeLightColor", Color.get_white()); } } } }
private FLASH_TYPE UpdateGachaModelEffectReam(int targetFlashCount) { FLASH_TYPE fLASH_TYPE = FLASH_TYPE.GREEN; switch (targetFlashCount) { case 2: { int numRarityData = GetNumRarityData10(RARITY_TYPE.A); if (numRarityData > 0) { fLASH_TYPE = FLASH_TYPE.SILVER; SwitchBasketBallColorReam(fLASH_TYPE, numRarityData * 2); } firstFlashType = fLASH_TYPE; break; } case 3: { fLASH_TYPE = firstFlashType; int num = GetNumRarityData10(RARITY_TYPE.SS) + GetNumRarityData10(RARITY_TYPE.S); if (num > 0) { fLASH_TYPE = FLASH_TYPE.GOLD; SwitchBasketBallColorReam(fLASH_TYPE, num * 2); } break; } } SwitchBasketModelTexture(fLASH_TYPE); PlayAUDIOFlash(fLASH_TYPE); return(fLASH_TYPE); }
private void SwitchBasketBallColor(FLASH_TYPE targetFlashType) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) foreach (GameObject ballObject in ballObjects) { MeshRenderer component = ballObject.GetComponent <MeshRenderer>(); if (!(component == null)) { Material val = component.get_material(); if (!(val == null)) { MeshRenderer component2 = balls[(int)targetFlashType].GetComponent <MeshRenderer>(); Material val2 = component2.get_material(); val.set_mainTexture(val2.get_mainTexture()); val.SetColor("_SpeLightColor", val2.GetColor("_SpeLightColor")); val.SetFloat("_SpeWidth", val2.GetFloat("_SpeWidth")); } } } }
private FLASH_TYPE UpdateGachaModelEffectSingle(int targetFlashCount) { FLASH_TYPE fLASH_TYPE = FLASH_TYPE.GREEN; if (targetFlashCount > 1) { if (CalcNumRarityData(RARITY_TYPE.SS, false, false) > 0 || CalcNumRarityData(RARITY_TYPE.S, false, false) > 0) { fLASH_TYPE = FLASH_TYPE.GOLD; if (targetFlashCount < 3) { fLASH_TYPE = ((Random.Range(0, 100) <= 50) ? FLASH_TYPE.SILVER : FLASH_TYPE.GREEN); } } else if (CalcNumRarityData(RARITY_TYPE.A, false, false) > 0) { fLASH_TYPE = FLASH_TYPE.SILVER; if (targetFlashCount < 3) { fLASH_TYPE = ((Random.Range(0, 100) <= 50) ? FLASH_TYPE.SILVER : FLASH_TYPE.GREEN); } } } PlayAUDIOFlash(fLASH_TYPE); SwitchBasketBallColor(fLASH_TYPE); SwitchBasketModelTexture(fLASH_TYPE); return(fLASH_TYPE); }
private void PlayAUDIOFlash(FLASH_TYPE flash) { AUDIO audio = AUDIO.FLASH_RARITY_01; if (flash > FLASH_TYPE.GREEN) { audio = AUDIO.FLASH_RARITY_02; } PlayAUDIO(audio); }
private FLASH_TYPE GetFlashTypeAtLast() { FLASH_TYPE result = FLASH_TYPE.GREEN; if (CheckContainRarityLast(RARITY_TYPE.SS) || CheckContainRarityLast(RARITY_TYPE.S)) { result = FLASH_TYPE.GOLD; } else if (CheckContainRarityLast(RARITY_TYPE.A)) { result = FLASH_TYPE.SILVER; } return(result); }
private void EventFlashEffect(bool isSkip) { if (isSkip) { if (isReam) { flashCount++; UpdateGachaModelEffectReam(flashCount); } } else if (!(flashEffectPrefab == null) && flashEffectRarityPrefabs != null) { ApplyRandomVectorForBalls(); flashCount++; GameObject val = flashEffectPrefab; if (isReam) { if (flashCount >= 4) { FLASH_TYPE flashTypeAtLast = GetFlashTypeAtLast(); val = flashEffectRarityPrefabs[(int)flashTypeAtLast]; SwitchBasketModelTexture(flashTypeAtLast); SwitchBasketBallColor(flashTypeAtLast); PlayAUDIOFlash(flashTypeAtLast); } else { FLASH_TYPE fLASH_TYPE = UpdateGachaModelEffectReam(flashCount); val = flashEffectRarityPrefabs[(int)fLASH_TYPE]; } } else { FLASH_TYPE fLASH_TYPE2 = UpdateGachaModelEffectSingle(flashCount); val = flashEffectRarityPrefabs[(int)fLASH_TYPE2]; } if (val != null && flashEffectPosition != null) { Transform val2 = ResourceUtility.Realizes(val, flashEffectPosition, -1); if (val2 != null) { flashEffectList.Add(val2); } } } }
private void SwitchBasketBallColorReam(FLASH_TYPE targetFlashType, int numChange) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) int num = 0; foreach (GameObject ballObject in ballObjects) { if (num >= numChange) { break; } MagiBall component = ballObject.GetComponent <MagiBall>(); if (!(component == null) && component.FlashType == FLASH_TYPE.GREEN) { MeshRenderer component2 = ballObject.GetComponent <MeshRenderer>(); if (!(component2 == null)) { Material val = component2.get_material(); if (!(val == null)) { MeshRenderer component3 = balls[(int)targetFlashType].GetComponent <MeshRenderer>(); Material val2 = component3.get_material(); val.set_mainTexture(val2.get_mainTexture()); val.SetColor("_SpeLightColor", val2.GetColor("_SpeLightColor")); val.SetFloat("_SpeWidth", val2.GetFloat("_SpeWidth")); component.FlashType = targetFlashType; num++; } } } } }