Exemple #1
0
    //[PostProcessScene]
    //private static void OnBuild()
    //{
    //    SaveAllModified(false);
    //    //AssetDatabase.SaveAssets();
    //}

#if UNITY_2017_2_OR_NEWER
    private static void OnPlaymodeStateChanged(PlayModeStateChange state)
    {
        if (_instance == null)
        {
            return;
        }

        if (state == PlayModeStateChange.ExitingEditMode)
        {
            FGTextEditor.MenuReloadAssemblies();
        }
    }