Exemple #1
0
    /**
     * Request permission from the user to show local notifications
     *
     * @param onPermissionGrantedCallback executed when the permission is granted
     * @param onPermissionRefusedCallback executed when the permission is refused
     */
    public static void RequestLocalNotificationPermission(Action onPermissionGrantedCallback, Action onPermissionRefusedCallback)
    {
        if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null)
        {
            string     newName        = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue);
            GameObject callbackObject = new GameObject(newName);
            callbackObject.AddComponent <FGLEnhance_Callbacks>();
        }

        FGLEnhance_Callbacks.OnLocalNotificationPermissionGrantedCallback = onPermissionGrantedCallback;
        FGLEnhance_Callbacks.OnLocalNotificationPermissionRefused         = onPermissionRefusedCallback;

        Enhance.InitializeEnhance();
#if UNITY_EDITOR
        FGLEditorInternals.RequestLocalNotificationsPermission(FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_ANDROID
        FGLAndroidInternals.RequestLocalNotificationsPermission(FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_IOS
        FGLiOSInternals.RequestLocalNotificationsPermission(FGLEnhance_Callbacks.CallbackObjectName);
#endif
    }
    public static void RestorePurchases(Action onRestoreSuccessCallback, Action onRestoreFailedCallback)
    {
        if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null)
        {
            string     newName        = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue);
            GameObject callbackObject = new GameObject(newName);
            callbackObject.AddComponent <FGLEnhance_Callbacks>();
        }

        FGLEnhance_Callbacks.OnRestoreSuccessCallback = onRestoreSuccessCallback;
        FGLEnhance_Callbacks.OnRestoreFailedCallback  = onRestoreFailedCallback;

        FGLEnhance.InitializeEnhance();
#if UNITY_EDITOR
        FGLEditorInternals.RestorePurchases(FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_ANDROID
        FGLAndroidInternals.RestorePurchases(FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_IOS
        FGLiOSInternals.ManuallyRestorePurchases(FGLEnhance_Callbacks.CallbackObjectName);
#endif
    }
Exemple #3
0
    /**
     * Show rewarded ad
     *
     * @param placement placement type for this ad
     * @param onRewardGrantedCallback callback executed when the ad reward is granted
     * @param onRewardDeclinedCallback callback executed when the ad reward is declined
     * @param onRewardUnavailableCallback callback executed when the ad reward is unavailable
     */
    public static void ShowRewardedAd(string placement, Action <RewardType, int> onRewardGrantedCallback, Action onRewardDeclinedCallback, Action onRewardUnavailableCallback)
    {
        if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null)
        {
            string     newName        = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue);
            GameObject callbackObject = new GameObject(newName);
            callbackObject.AddComponent <FGLEnhance_Callbacks>();
        }

        FGLEnhance_Callbacks.OnRewardGrantedCallback     = onRewardGrantedCallback;
        FGLEnhance_Callbacks.OnRewardDeclinedCallback    = onRewardDeclinedCallback;
        FGLEnhance_Callbacks.OnRewardUnavailableCallback = onRewardUnavailableCallback;

        InitializeEnhance();
#if UNITY_EDITOR
        FGLEditorInternals.ShowRewardedAd(placement, FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_ANDROID
        FGLAndroidInternals.ShowRewardedAd(placement, FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_IOS
        FGLiOSInternals.ShowRewardedAd(placement, FGLEnhance_Callbacks.CallbackObjectName);
#endif
    }
Exemple #4
0
    private static void _AttemptPurchase(string sku, Action onPurchaseSuccessCallback, Action onPurchaseFailedCallback, Action OnPurchasePendingCallback)
    {
        if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null)
        {
            string     newName        = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue);
            GameObject callbackObject = new GameObject(newName);
            callbackObject.AddComponent <FGLEnhance_Callbacks>();
        }

        FGLEnhance_Callbacks.OnPurchaseSuccessCallback = onPurchaseSuccessCallback;
        FGLEnhance_Callbacks.OnPurchaseFailedCallback  = onPurchaseFailedCallback;
        FGLEnhance_Callbacks.OnPurchasePendingCallback = OnPurchasePendingCallback;

        Enhance.InitializeEnhance();
#if UNITY_EDITOR
        FGLEditorInternals.AttemptPurchase(sku, FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_ANDROID
        FGLAndroidInternals.AttemptPurchase(sku, FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_IOS
        FGLiOSInternals.AttemptPurchase(sku, FGLEnhance_Callbacks.CallbackObjectName);
#endif
    }