Open() public méthode

public Open ( ) : void
Résultat void
    //获取Facet渲染层级
    public void GetFacetRenderLayer(out FFacetRenderLayer renderLayer, out int firstFacetIndex, FFacetType facetType, FAtlas atlas, FShader shader, int numberOfFacetsNeeded)
    {
        int batchIndex = facetType.index * 10000000 + atlas.index * 10000 + shader.index;

        if (_topLayer == null)
        {
            _topLayer = CreateFacetRenderLayer(facetType, batchIndex, atlas, shader);
            _topLayer.Open();
        }
        else
        {
            if (_topLayer.batchIndex != batchIndex) //we're changing layers!
            {
                _topLayer.Close();                  //close the old layer

                _topLayer = CreateFacetRenderLayer(facetType, batchIndex, atlas, shader);
                _topLayer.Open(); //open the new layer
            }
        }

        renderLayer     = _topLayer;
        firstFacetIndex = _topLayer.GetNextFacetIndex(numberOfFacetsNeeded);
    }
    public void GetFacetRenderLayer(out FFacetRenderLayer renderLayer, out int firstFacetIndex, FFacetType facetType, FAtlas atlas, FShader shader, int numberOfFacetsNeeded)
    {
        int batchIndex = facetType.index*10000000 + atlas.index*10000 + shader.index;

        if(_topLayer == null)
        {
            _topLayer = CreateFacetRenderLayer(facetType, batchIndex, atlas, shader);
            _topLayer.Open();
        }
        else
        {
            if(_topLayer.batchIndex != batchIndex) //we're changing layers!
            {
                _topLayer.Close(); //close the old layer

                _topLayer = CreateFacetRenderLayer(facetType, batchIndex, atlas, shader);
                _topLayer.Open(); //open the new layer
            }
        }

        renderLayer = _topLayer;
        firstFacetIndex = _topLayer.GetNextFacetIndex(numberOfFacetsNeeded);
    }