public bool EligibleForNightmareShift(FFRKInspector.GameData.SchemaConstants.AbilityCategory nightmareCategory)
 {
     return AbilityUsage.Count(ability => ability.Category == nightmareCategory && ability.Rarity >= 5) > 0;
 }
 public bool CanUseAbility(FFRKInspector.GameData.Ability ability)
 {
     return AbilityUsage.Count(ab => ab.Category == ability.Category && ab.Rarity >= ability.Rarity) > 0;
 }