Exemple #1
0
        public void OnEvent(FEvent evt)
        {
            switch ((GameEventEnum)evt.GetEventId())
            {
            case GameEventEnum.Loading:
            {
                GameStateTypeEnum stateType = (GameStateTypeEnum)evt.GetParam("NextState");
                LoadingState      lState    = GameStateManager.Instance.getState(GameStateTypeEnum.Loading) as LoadingState;
                lState.SetNextState(stateType);
                lState.SetFrontScenes(View.EScenesType.EST_Play);
                SetStateTo(GameStateTypeEnum.Loading);
            }
            break;

            case GameEventEnum.IntoRoom:
            {
                LoadingState lState = GameStateManager.Instance.getState(GameStateTypeEnum.Loading) as LoadingState;
                lState.SetNextState(GameStateTypeEnum.Room);
                lState.SetFrontScenes(View.EScenesType.EST_Play);
                SetStateTo(GameStateTypeEnum.Loading);
            }
            break;

            case GameEventEnum.IntoLobby:
            {
                LoadingState lState = GameStateManager.Instance.getState(GameStateTypeEnum.Loading) as LoadingState;
                lState.SetNextState(GameStateTypeEnum.Lobby);
                lState.SetFrontScenes(View.EScenesType.EST_Play);
                SetStateTo(GameStateTypeEnum.Loading);
            }
            break;
            }
        }
 public void OnEvent(FEvent evt)
 {
     switch ((GameEventEnum)evt.GetEventId())
     {
     case GameEventEnum.IntoLobby:
         GameStateManager.Instance.ChangeGameStateTo(GameStateTypeEnum.Lobby);    //改变游戏状态,改为Lobby状态
         break;
     }
 }
Exemple #3
0
 void OnEvent(FEvent eve)
 {
     switch ((GameEventEnum)eve.GetEventId())
     {
     case GameEventEnum.GameEvent_SSPingInfo:
         float ping = (float)eve.GetParam("ping");
         ShowPingIcon(ping);
         break;
     }
 }
        public void OnEvent(FEvent evt)
        {
            switch ((GameEventEnum)evt.GetEventId())
            {
            case GameEventEnum.RoomBack:
                SetStateTo(GameStateTypeEnum.Lobby);
                break;

            case GameEventEnum.IntoHero:
                SetStateTo(GameStateTypeEnum.Hero);
                break;
            }
        }
        public void OnEvent(FEvent evt)
        {
            UIPlayMovie.PlayMovie("cg.mp4", Color.black, 2 /* FullScreenMovieControlMode.Hidden*/, 3 /*FullScreenMovieScalingMode.Fill*/);

            switch ((GameEventEnum)evt.GetEventId())
            {
            case GameEventEnum.InputUserData:
                SetStateTo(GameStateTypeEnum.User);
                break;

            case GameEventEnum.IntoLobby:
                GameStateManager.Instance.ChangeGameStateTo(GameStateTypeEnum.Lobby);
                break;
            }
        }
Exemple #6
0
 public void OnEvent(FEvent evt)
 {
     switch ((GameEventEnum)evt.GetEventId())
     {
     case GameEventEnum.IntoRoom:
     {
         //获取当前状态
         LoadingState lState = GameStateManager.Instance.getState(GameStateTypeEnum.Loading) as LoadingState;
         lState.SetNextState(GameStateTypeEnum.Room);
         lState.SetFrontScenes(View.EScenesType.EST_Play);
         SetStateTo(GameStateTypeEnum.Loading);
     }
     break;
     }
 }
 private void OnEvent(FEvent evt)
 {
     switch ((GameEventEnum)evt.GetEventId())
     {
     case GameEventEnum.Loading:
     {
         GameStateTypeEnum stateType = (GameStateTypeEnum)evt.GetParam("NextState");
         if (stateType != GameStateTypeEnum.Play)
         {
             return;
         }
         timeStart = Time.time;
         tagCheck  = true;
     }
     break;
     }
 }
Exemple #8
0
        public void OnEvent(FEvent evt)
        {
            switch ((GameEventEnum)evt.GetEventId())
            {
            case GameEventEnum.GameEvent_IntoRoom:    //创建房间(自定义)
                SetStateTo(GameStateTypeEnum.GS_Room);
                break;

            case GameEventEnum.GameEvent_IntoHero:    //英雄选择
                GameStateManager.Instance.ChangeGameStateTo(GameStateTypeEnum.GS_Hero);
                break;

            case GameEventEnum.GameEvent_Loading:    //加载状态
                GameStateTypeEnum stateType = (GameStateTypeEnum)evt.GetParam("NextState");
                LoadingState      lState    = GameStateManager.Instance.getState(GameStateTypeEnum.GS_Loading) as LoadingState;
                lState.SetNextState(stateType);
                lState.SetFrontScenes(View.EScenesType.EST_Login);
                SetStateTo(GameStateTypeEnum.GS_Loading);
                break;
            }
        }
Exemple #9
0
 static public void SendEvent(FEvent evt)
 {
     Broadcast(evt.GetEventId(), evt);
 }