public DungeonLayer(Point _enterCoords) { Ambient = new FColor(0, 0, 0.01f, 0.01f); EnterCoords = _enterCoords; FogColor = FColor.FromArgb(255, 100, 100, 100); FogLightness = FogColor.Lightness(); }
protected WorldLayer() { Blocks = new Dictionary <Point, MapBlock>(); FogColor = FColor.FromArgb(255, 60, 60, 60); FogLightness = FogColor.Lightness() / 2; ///6; }
public MainUiBlock(int _width, int _height) : base(new Rct(0, 0, _width, _height), null, FColor.White) { m_messages = new TurnMessageUiBlock(new Rct(Rct.Left, 0, Rct.Width, MESSAGES_HEIGHT)) { BackgroundColor = FColor.FromArgb(255, 30, 30, 30) }; m_map = new MapUiBlock(new Rct(ContentRct.Left, m_messages.Rct.Height, Rct.Width, Rct.Height - m_messages.Rct.Height - STAT_HEIGHT)); m_stats = new StatsBlock(new Rct(0, Rct.Bottom - STAT_HEIGHT + 1, Rct.Width, STAT_HEIGHT)) { BackgroundColor = FColor.FromArgb(255, 0, 30, 30) }; }