Exemple #1
0
        public virtual void Update()
        {
            if (_connectedRelay == null)
            {
                return;
            }

            //_energyToConsume = EnergyConsumptionPerSecond * DayNightCycle.main.deltaTime;
            bool requiresEnergy    = GameModeUtils.RequiresPower();
            bool hasPowerToConsume = !requiresEnergy || (this.AvailablePower >= EnergyConsumptionPerSecond);

            if (hasPowerToConsume && _prevPowerState != FCSPowerStates.Powered)
            {
                OnPowerResume?.Invoke();
                _prevPowerState = FCSPowerStates.Powered;
            }
            else if (!hasPowerToConsume && _prevPowerState != FCSPowerStates.Unpowered)
            {
                OnPowerOutage?.Invoke();
                _prevPowerState = FCSPowerStates.Unpowered;
            }

            //if (this.NotAllowToOperate)
            //    return;

            //if (!hasPowerToConsume)
            //    return;

            //if (requiresEnergy)
            //    _connectedRelay.ConsumeEnergy(_energyToConsume, out float amountConsumed);
        }
        internal static void OnPowerUpdate(FCSPowerStates state, BaseManager manager)
        {
            if (manager == null || manager.PrevPowerState == state)
            {
                return;
            }

            manager.PrevPowerState = state;

            Mod.OnBaseUpdate?.Invoke();
        }
Exemple #3
0
        internal void SyncUnits(FCSPowerStates powerState, PowerToggleStates toggleState, bool auto, bool baseDrainState)
        {
            QuickLogger.Debug($"BPU Count = {BasePowerStorageUnits.Count}", true);

            foreach (FCSPowerStorageController controller in BasePowerStorageUnits)
            {
                if (controller.PowerManager.GetPowerState() == FCSPowerStates.Unpowered)
                {
                    continue;
                }
                controller.SetAutoActivate(auto);
                controller.PowerManager.SetChargeMode(toggleState);
                controller.PowerManager.SetPowerState(powerState);
                controller.SetBaseDrainProtection(baseDrainState);
            }
        }
        public void SetPowerState(FCSPowerStates state)
        {
            switch (state)
            {
            case FCSPowerStates.Powered:
                TriggerPowerOn();
                break;

            case FCSPowerStates.Tripped:
                TriggerPowerOff();
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(state), state, null);
            }
        }
        private void UpdateSystemLights(FCSPowerStates value)
        {
            return;

            QuickLogger.Debug($"Changing System Lights", true);

            if (QPatch.Configuration.AllowDamage)
            {
                if (HealthManager.IsDamagedFlag())
                {
                    //MaterialHelpers.ChangeEmissionColor("DeepDriller_BaseColor_BaseColor",gameObject, new Color(1, 1f, 1f));
                    MaterialHelpers.ReplaceEmissionTexture("DeepDriller_BaseColor_BaseColor", "DeepDriller_Emissive_Error", gameObject, FCSDeepDrillerBuildable.AssetBundle);
                    return;
                }
                if (value == FCSPowerStates.Unpowered || value == FCSPowerStates.Tripped && !HealthManager.IsDamagedFlag())
                {
                    //MaterialHelpers.ChangeEmissionColor("DeepDriller_BaseColor_BaseColor", gameObject, new Color(0.9803922f, 0.6313726f, 0.007843138f));

                    MaterialHelpers.ReplaceEmissionTexture("DeepDriller_BaseColor_BaseColor", "DeepDriller_Emissive_Off",
                                                           gameObject, FCSDeepDrillerBuildable.AssetBundle);
                }
                else if (value == FCSPowerStates.Powered && !HealthManager.IsDamagedFlag())
                {
                    //MaterialHelpers.ChangeEmissionColor("DeepDriller_BaseColor_BaseColor", gameObject, new Color(0.08235294f, 1f, 1f));

                    MaterialHelpers.ReplaceEmissionTexture("DeepDriller_BaseColor_BaseColor", "DeepDriller_Emissive_On",
                                                           gameObject, FCSDeepDrillerBuildable.AssetBundle);
                }
            }
            else
            {
                if (value == FCSPowerStates.Unpowered || value == FCSPowerStates.Tripped)
                {
                    MaterialHelpers.ReplaceEmissionTexture("DeepDriller_BaseColor_BaseColor", "DeepDriller_Emissive_Off",
                                                           gameObject, FCSDeepDrillerBuildable.AssetBundle);
                }
                else if (value == FCSPowerStates.Powered)
                {
                    //MaterialHelpers.ChangeEmissionColor("DeepDriller_BaseColor_BaseColor", gameObject, new Color(0.08235294f, 1f, 1f));

                    MaterialHelpers.ReplaceEmissionTexture("DeepDriller_BaseColor_BaseColor", "DeepDriller_Emissive_On",
                                                           gameObject, FCSDeepDrillerBuildable.AssetBundle);
                }
            }
        }
        internal void SetPowerState(FCSPowerStates state)
        {
            QuickLogger.Debug($"Current State: {state}", true);

            switch (state)
            {
            //Reset The systemLight
            case FCSPowerStates.Powered:
                _mono.AnimationManager.SetIntHash(_mono.StateHash, 1);
                _mono.SystemLightManager.RestoreStoredState();
                break;

            case FCSPowerStates.Unpowered:
                _mono.SystemLightManager.StoreCurrentState();
                _mono.SystemLightManager.ChangeSystemLights(SystemLightState.Unpowered);
                break;
            }

            _powerState = state;
        }
Exemple #7
0
        private void OnPowerUpdate(FCSPowerStates powerState)
        {
            _powerState = powerState;

            if (powerState == FCSPowerStates.Powered && _prevState != FCSPowerStates.Powered)
            {
                if (isActiveAndEnabled)
                {
                    StartCoroutine(HeatLava());
                }
                else
                {
                    _runStartUpOnEnableHeatLava = true;
                }

                if (_lavaRaised)
                {
                    return;
                }

                if (isActiveAndEnabled)
                {
                    StartCoroutine(RaiseLava());
                }
                else
                {
                    _runStartUpOnEnableRaiseLava = true;
                }

                _prevState = FCSPowerStates.Powered;
                _wasActive = false;
            }

            if (powerState == FCSPowerStates.Unpowered || powerState == FCSPowerStates.Tripped)
            {
                StartCoolingInvoke();
                _prevState = powerState;
            }
        }
Exemple #8
0
 private void OnPowerUpdate(FCSPowerStates obj)
 {
     AnimationManager.SetBoolHash(IsRunningHash, obj == FCSPowerStates.Powered);
 }
 private void OnPowerUpdate(FCSPowerStates obj, BaseManager manager)
 {
     Mod.OnBaseUpdate?.Invoke();
 }
 public virtual void SetPowerState(FCSPowerStates state)
 {
 }
Exemple #11
0
 public void SetDevicePowerState(FCSPowerStates state)
 {
     _powerManager?.SetPowerState(state);
 }
 private void OnPowerUpdate(FCSPowerStates value)
 {
     UpdateSystemLights(value);
     QuickLogger.Debug($"PowerState Changed to: {value}", true);
 }