void OnEnable()
 {
     //i like bold handle labels since I'm getting old:
     style.fontStyle        = FontStyle.Bold;
     style.normal.textColor = Color.white;
     _target  = (FCPath)target;
     _basePos = _target.transform.position;
 }
Exemple #2
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 public void Init(FCObject owner)
 {
     _owner = owner as AIAgent;
     if (_owner.PathName != null && _owner.PathName != "")
     {
         GameObject gb = LevelManager.Singleton.PathManager.transform.FindChild(_owner.PathName).gameObject;
         _path = gb.GetComponent <FCPath>();
     }
     if (_path)
     {
         _path.GetPath(out _realPathnodes);
     }
 }