Exemple #1
0
        static void GetMaterial(string modelPath, FBXModelPtr model, ref List <Material> materials)
        {
            if (model.GetMaterialCount() > 0)
            {
                for (int i = 0; i < model.GetMaterialCount(); ++i)
                {
                    FBXMaterialPtr mat = model.GetMaterial(i);
                    if (!mat.IsNull())
                    {
                        Material material = new Material(Shader.Find("Standard"));
                        material.name = mat.GetName();

                        if (mat.Exist("Diffuse"))
                        {
                            material.SetColor("_Color", FBXVector3ToUnityColor(mat.GetVector3("Diffuse")));
                        }

                        if (mat.Exist("DiffuseColor"))
                        {
                            material.name        = Path.GetFileNameWithoutExtension(mat.GetString("DiffuseColor"));
                            material.mainTexture = TryLoadTexture(modelPath, Path.GetFileName(mat.GetString("DiffuseColor")), TextureFormat.RGBA32, true);
                        }

                        if (mat.Exist("NormalMap"))
                        {
                            material.SetTexture("_BumpMap", TryLoadTexture(modelPath, Path.GetFileName(mat.GetString("NormalMap")), TextureFormat.RGBA32, true));
                        }

                        materials.Add(material);
                    }
                }
            }
        }