public static void SetValidEzGui(EzGui_Base _Object, bool _IsValid) { if (_Object != null) { _Object.SetValid(_IsValid); } }
public static void SetPosEzGui(EzGui_Base _Object, float _PosX, float _PosY) { if (_Object != null) { _Object.SetPos(_PosX, _PosY); } }
public static void CheckMaxSizeEzGui(EzGui_Base _ObjectBase, float _MaxX, float _MaxY, float _fImagePercentage) { float SizeX = _ObjectBase.GetTextureSizeX(); float SizeY = _ObjectBase.GetTextureSizeY(); float Ratio = GetImageRatio(SizeX, SizeY, _MaxX, _MaxY, _fImagePercentage); _ObjectBase.SetTextureSize(SizeX * _fImagePercentage * Ratio, SizeY * _fImagePercentage * Ratio); }
public static void ReleaseEzGui(EzGui_Base _Object) { if (_Object != null) { _Object.Release(); _Object = null; } }
public static void CheckMaxSizeEzGui(EzGui_Base _ObjectBase, float _MaxX, float _MaxY) { CheckMaxSizeEzGui(_ObjectBase, _MaxX, _MaxY, 1.0f); }