//constructer void Start() { rb = GetComponent <Rigidbody2D>(); er = GetComponent <EyeRay>(); er.Offset = Offset; health = GetComponent <Health>(); }
/// <summary> /// Convert a FOVE SFVR_Ray into a Unity Ray. /// </summary> /// <param name="ray">The FOVE ray to convert</param> /// <returns>An equivalent Unity Ray object</returns> internal static Ray ToRay(this EyeRay ray) { return(new Ray(ray.origin.ToVector3(), ray.direction.ToVector3())); }