/// <summary> Pan to and zoom to target, time = 0 immediate, else time to slew in seconds</summary> public void PanZoomTo(Vector3d target, double zoom, double timeslewsec = 0) { Vector2d camera = EyePosition.AzEl(target, true); Pan(camera, timeslewsec); GoToZoom(zoom, timeslewsec); }
/// <summary> Pan to and zoom to target, time = 0 immediate, else time to slew in seconds</summary> public void PanZoomTo(Vector3 target, float zoom, float timeslewsec = 0) { Vector2 camera = EyePosition.AzEl(target, true); Pan(camera, timeslewsec); GoToZoom(zoom, timeslewsec); }