Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        audioSource = GetComponent <AudioSource>();
        openChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();

        storys    = new string[7];
        storys[0] = "そ れ で も 行 く ん だ ね";
        storys[1] = "お 別 れ か な";
        storys[2] = "で も お 別 れ じゃ な い よ";
        storys[3] = "き っ と 探 し に 行 く か ら";
        storys[4] = "じゃ あ さ よ う な ら";
        storys[5] = "ま た ね";
        storys[6] = "";

        darkStorys    = new string[7];
        darkStorys[0] = "い か な い で";
        darkStorys[1] = "お い て か な い で";
        darkStorys[2] = "し に た く な い";
        darkStorys[3] = "す て な い で";
        darkStorys[4] = "こ こ か ら だ し て っ !";
        darkStorys[5] = ". . .";
        darkStorys[6] = "";

        text.text = storys[0];
    }
Exemple #2
0
    // Start is called before the first frame update
    void Start()
    {
        eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();

        source = GetComponent <AudioSource>();
        if (player.gameObject.tag == "Player")
        {
            playerController = player.GetComponent <PlayerController>();
        }
    }
Exemple #3
0
    // Start is called before the first frame update
    void Start()
    {
        Pause = false;
        var web = GameObject.FindGameObjectWithTag("WebCam");

        webCam      = web.GetComponent <WebCam>();
        openChecker = web.GetComponent <EyeOpenChecker>();
        transition  = GameObject.FindGameObjectWithTag("Transition").GetComponent <Transition>();
        webCam.GetComponent <MeshRenderer>().enabled = false;
    }
Exemple #4
0
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent <Rigidbody>();
        capsuleCollider = GetComponent <CapsuleCollider>();
        animator        = GetComponent <Animator>();
        eyeOpenChecker  = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();
        FollowFlag      = false;
        FollowPos       = transform.position;

        State = PlayerState.Nuetral;
    }
Exemple #5
0
    //int interval = 0;

    // Start is called before the first frame update
    void Start()
    {
        //Cursor.lockState = CursorLockMode.Locked;

        openChecker  = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();
        pauseManager = GameObject.FindGameObjectWithTag("PauseManager").GetComponent <PauseManager>();

        button.Select();

        canvas.enabled = false;
    }
Exemple #6
0
 // Start is called before the first frame update
 void Start()
 {
     state            = PredetorState.Walk;
     eyeOpenChecker   = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();
     playerTransform  = GameObject.FindGameObjectWithTag("Player").transform;
     playerController = playerTransform.GetComponent <PlayerController>();
     animator         = GetComponent <Animator>();
     rb                     = GetComponent <Rigidbody>();
     attackCollider         = transform.Find("Collider").gameObject.GetComponent <CapsuleCollider>();
     attackCollider.enabled = false;
     resetPos               = gameObject.transform.position;
     DeadFlag               = false;
 }
Exemple #7
0
 // Start is called before the first frame update
 void Start()
 {
     State            = ZombieState.Freeze;
     eyeOpenChecker   = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();
     objectRenderer   = transform.Find("Drawables").gameObject.transform.Find("ArtMesh6").gameObject.GetComponent <Renderer>();
     animator         = GetComponent <Animator>();
     playerTransform  = GameObject.FindGameObjectWithTag("Player").transform;
     playerController = playerTransform.GetComponent <PlayerController>();
     rb = GetComponent <Rigidbody>();
     capsuleCollider         = GetComponent <CapsuleCollider>();
     capsuleCollider.enabled = false;
     startPos = gameObject.transform.position;
 }
Exemple #8
0
    // Start is called before the first frame update
    void Start()
    {
        state          = State.Certain;
        eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();
        objectRenderer = GetComponent <Renderer>();
        material       = objectRenderer.material;
        animator       = GetComponent <Animator>();
        objectCollider = GetComponent <Collider>();

        hasFloorTag = (gameObject.tag == "Floor");

        material.SetTexture("_MainTex", mainTex);
        material.SetTexture("_NormalMap", normalMap);
        IsVanish = false;

        audioSource = GetComponent <AudioSource>();
    }
Exemple #9
0
 private void Start()
 {
     eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>();
 }