// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); openChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); storys = new string[7]; storys[0] = "そ れ で も 行 く ん だ ね"; storys[1] = "お 別 れ か な"; storys[2] = "で も お 別 れ じゃ な い よ"; storys[3] = "き っ と 探 し に 行 く か ら"; storys[4] = "じゃ あ さ よ う な ら"; storys[5] = "ま た ね"; storys[6] = ""; darkStorys = new string[7]; darkStorys[0] = "い か な い で"; darkStorys[1] = "お い て か な い で"; darkStorys[2] = "し に た く な い"; darkStorys[3] = "す て な い で"; darkStorys[4] = "こ こ か ら だ し て っ !"; darkStorys[5] = ". . ."; darkStorys[6] = ""; text.text = storys[0]; }
// Start is called before the first frame update void Start() { eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); source = GetComponent <AudioSource>(); if (player.gameObject.tag == "Player") { playerController = player.GetComponent <PlayerController>(); } }
// Start is called before the first frame update void Start() { Pause = false; var web = GameObject.FindGameObjectWithTag("WebCam"); webCam = web.GetComponent <WebCam>(); openChecker = web.GetComponent <EyeOpenChecker>(); transition = GameObject.FindGameObjectWithTag("Transition").GetComponent <Transition>(); webCam.GetComponent <MeshRenderer>().enabled = false; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); animator = GetComponent <Animator>(); eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); FollowFlag = false; FollowPos = transform.position; State = PlayerState.Nuetral; }
//int interval = 0; // Start is called before the first frame update void Start() { //Cursor.lockState = CursorLockMode.Locked; openChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); pauseManager = GameObject.FindGameObjectWithTag("PauseManager").GetComponent <PauseManager>(); button.Select(); canvas.enabled = false; }
// Start is called before the first frame update void Start() { state = PredetorState.Walk; eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; playerController = playerTransform.GetComponent <PlayerController>(); animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); attackCollider = transform.Find("Collider").gameObject.GetComponent <CapsuleCollider>(); attackCollider.enabled = false; resetPos = gameObject.transform.position; DeadFlag = false; }
// Start is called before the first frame update void Start() { State = ZombieState.Freeze; eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); objectRenderer = transform.Find("Drawables").gameObject.transform.Find("ArtMesh6").gameObject.GetComponent <Renderer>(); animator = GetComponent <Animator>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; playerController = playerTransform.GetComponent <PlayerController>(); rb = GetComponent <Rigidbody>(); capsuleCollider = GetComponent <CapsuleCollider>(); capsuleCollider.enabled = false; startPos = gameObject.transform.position; }
// Start is called before the first frame update void Start() { state = State.Certain; eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); objectRenderer = GetComponent <Renderer>(); material = objectRenderer.material; animator = GetComponent <Animator>(); objectCollider = GetComponent <Collider>(); hasFloorTag = (gameObject.tag == "Floor"); material.SetTexture("_MainTex", mainTex); material.SetTexture("_NormalMap", normalMap); IsVanish = false; audioSource = GetComponent <AudioSource>(); }
private void Start() { eyeOpenChecker = GameObject.FindGameObjectWithTag("WebCam").GetComponent <EyeOpenChecker>(); }