static void PrintPOV(Extreme3DProService s, int id) { POV pov = POV.POV_NONE; if (!s.GetPOV(id, ref pov)) { pov = POV.POV_NONE; } Console.WriteLine("{0}", povNameMap[pov]); }
static void PrintButtons(Extreme3DProService s, int id) { bool[] buttons = new bool[12]; if (!s.GetButtons(id, ref buttons)) { for (int i = 0; i < 12; i++) { buttons[i] = false; } } for (int i = 0; i < 12; i++) { Console.Write("{0} {1} ", i, buttons[i]); } Console.WriteLine(); }
static void PrintAbsoluteAxes(Extreme3DProService s, int id) { int x = 0, y = 0, z = 0, slider = 0; if (!s.GetX(id, ref x)) { x = 0; } if (!s.GetY(id, ref y)) { y = 0; } if (!s.GetZRot(id, ref z)) { z = 0; } if (!s.GetSlider(id, ref slider)) { slider = 0; } Console.WriteLine("X: {0} | Y: {1} | Z: {2} | Slider: {3}", x, y, z, slider); }
static void Main(string[] args) { Extreme3DProService es = new Extreme3DProService(); Xbox360Service xs = new Xbox360Service(); if (!xs.Initialize()) { Console.WriteLine("Failed to initialize Xbox!"); return; } if (!es.Initialize()) { Console.WriteLine("Failed to initialize Logitech!"); return; } Console.WriteLine("Waiting for a joystick to be plugged in..."); while (es.GetNumberConnected() < 1) { ; } Console.WriteLine("Found one - starting main loop."); while (true) { foreach (int i in es.GetIDs()) { Console.Write("[{0}] ", i); PrintAbsoluteAxes(es, i); //PrintButtons(s, i); //PrintPOV(s, i); } } }
static void PrintPOV(Extreme3DProService s, int id) { POV pov = POV.POV_NONE; if (!s.GetPOV(id, ref pov)) pov = POV.POV_NONE; Console.WriteLine("{0}", povNameMap[pov]); }
static void PrintButtons(Extreme3DProService s, int id) { bool[] buttons = new bool[12]; if (!s.GetButtons(id, ref buttons)) for (int i = 0; i < 12; i++) buttons[i] = false; for (int i = 0; i < 12; i++) Console.Write("{0} {1} ", i, buttons[i]); Console.WriteLine(); }
static void PrintAbsoluteAxes(Extreme3DProService s, int id) { int x = 0, y = 0, z = 0, slider = 0; if (!s.GetX(id, ref x)) x = 0; if (!s.GetY(id, ref y)) y = 0; if (!s.GetZRot(id, ref z)) z = 0; if (!s.GetSlider(id, ref slider)) slider = 0; Console.WriteLine("X: {0} | Y: {1} | Z: {2} | Slider: {3}", x, y, z, slider); }