// Update is called once per frame
    public void loadlevel(string level)
    {
        HatSpawner  H_target = hat.transform.GetComponent <HatSpawner>();
        BodySpawner B_target = body.transform.GetComponent <BodySpawner>();
        ExtraScript E_target = body.transform.GetComponent <ExtraScript>();

        if (H_target.rand == 1 && B_target.band == 1)
        {
            SceneManager.LoadScene("Cowboy");
        }

        else if (H_target.rand == 3 && B_target.band == 2)
        {
            SceneManager.LoadScene("Water");
        }

        else if (H_target.rand == 2 && B_target.band == 4)
        {
            SceneManager.LoadScene("Space");
        }

        else if (H_target.rand == 4 && B_target.band == 3)
        {
            SceneManager.LoadScene("Bass");
        }



        else
        {
            SceneManager.LoadScene("Nothing");
        }
    }
    // Update is called once per frame
    void Update()
    {
        HatSpawner  H_target = hat.transform.GetComponent <HatSpawner>();
        BodySpawner B_target = body.transform.GetComponent <BodySpawner>();
        ExtraScript E_target = body.transform.GetComponent <ExtraScript>();

        if (H_target.rand == 4 && B_target.band == 3)
        {
            Cool();
        }

        else if (H_target.rand == 1 && B_target.band == 1)
        {
        }

        else
        {
        }
    }