Exemple #1
0
 /// <summary>
 /// Loads in the JSON for the item list
 /// To add more variables, add it to the Item constructor and pass it in here
 /// </summary>
 /// <param name="itemData"></param>
 private static void CreateLibrary(JsonData itemData)
 {
     for (int i = 0; i < itemData.Count; i++)
     {
         IDictionary        dictData = itemData[i] as IDictionary;
         ExtraItemData_JSON eid_json = null;
         ExtraItemData      eid      = null;
         if (dictData.Contains("ied"))
         {
             eid_json = JsonMapper.ToObject <ExtraItemData_JSON>(itemData[i]["ied"].ToJson());
             eid      = new ExtraItemData();
             eid.JSON_To_ExtraItemData(eid_json);
         }
         itemLibrary.Add(new Item(i,
                                  itemData[i]["Name"].ToString(),
                                  (int)itemData[i]["Value"],
                                  (int)itemData[i]["Price"],
                                  (int)itemData[i]["MaxStackSize"],
                                  itemData[i]["Description"].ToString(),
                                  itemData[i]["Slug"].ToString(),
                                  itemData[i]["EquipTag"].ToString(),
                                  eid
                                  ));
         // if (itemLibrary[itemLibrary.Count - 1].EID != null)
         // {
         //     itemLibrary[itemLibrary.Count - 1].EID.ConvertStringsToVariables();
         // }
     }
 }
Exemple #2
0
    public static Item Item_JSON_to_Item(Item_JSON it)
    {
        ExtraItemData new_eid = new ExtraItemData();

        if (it.EID != null)
        {
            new_eid.JSON_To_ExtraItemData(it.EID);
        }
        Item newItem = new Item(
            it.ID,
            it.Name,
            it.Value,
            it.Price,
            it.MaxStackSize,
            it.Description,
            it.Slug,
            it.EquipTag,
            new_eid
            );

        return(newItem);
    }
Exemple #3
0
 /// <summary>
 /// Define the Item, imported from JSON
 /// </summary>
 /// <param name="id">ItemManager.itemLibrary Index</param>
 /// <param name="name">Name of Item</param>
 /// <param name="value">The sell price</param>
 /// <param name="price">The buy price</param>
 /// <param name="maxStack">Maximum number to stack</param>
 /// <param name="consumable">The item can be placed in the off-hand</param>
 /// <param name="description">The tooltip description</param>
 /// <param name="slug">The in-file name of the item to get the Sprite</param>
 /// <param name="equipTag">Which equipment slot it should go into</param>
 public Item(int id, string name, int value, int price, int maxStack, string description, string slug, string equipTag, ExtraItemData eid)
 {
     this.ID           = id;
     this.Name         = name;
     this.Value        = value;
     this.Price        = price;
     this.MaxStackSize = maxStack;
     this.Description  = description;
     this.Slug         = slug;
     this.Sprite       = Resources.Load <Sprite>("UI Stuff/Inventory/Items/" + slug);
     this.EquipTag     = parseEquipment(equipTag);
     this.EID          = eid;
 }