internal static void Prefix(ref GameplayCoreInstaller __instance, ref IConnectedPlayer ____connectedPlayer, ref GameplayCoreSceneSetupData ____sceneSetupData) { var mib = __instance as MonoInstallerBase; var Container = SiraUtil.Accessors.GetDiContainer(ref mib); ExtendedPlayerManager exPlayerManager = Container.Resolve <ExtendedPlayerManager>(); ExtendedPlayer? exPlayer = exPlayerManager.GetExtendedPlayer(____connectedPlayer); ExtendedPlayer? hostPlayer = exPlayerManager.GetExtendedPlayer(Container.Resolve <IMultiplayerSessionManager>().connectionOwner); GameplayModifiers?newModifiers; if (____connectedPlayer.HasState("modded") && MPState.FreeModEnabled && exPlayer?.mpexVersion >= _minVersionFreeMod) { newModifiers = exPlayer.lastModifiers; } else { newModifiers = hostPlayer?.lastModifiers; } if (newModifiers != null) { ____sceneSetupData = new GameplayCoreSceneSetupData( ____sceneSetupData.difficultyBeatmap, ____sceneSetupData.previewBeatmapLevel, newModifiers, ____sceneSetupData.playerSpecificSettings, ____sceneSetupData.practiceSettings, ____sceneSetupData.useTestNoteCutSoundEffects, ____sceneSetupData.environmentInfo, ____sceneSetupData.colorScheme ); } }
internal LobbyEnvironmentManager(PacketManager packetManager, IMultiplayerSessionManager sessionManager, LobbyPlaceManager placeManager, ExtendedPlayerManager playerManager) { _packetManager = packetManager; _sessionManager = sessionManager; _placeManager = placeManager; _playerManager = playerManager; }
internal LobbyEnvironmentManager(IMultiplayerSessionManager sessionManager, ILobbyStateDataModel lobbyStateDataModel, MenuEnvironmentManager menuEnvironmentManager, MultiplayerLobbyAvatarPlaceManager placeManager, MultiplayerLobbyCenterStageManager stageManager, ExtendedPlayerManager playerManager) { _sessionManager = sessionManager; _lobbyStateDataModel = lobbyStateDataModel; _menuEnvironmentManager = menuEnvironmentManager; _placeManager = placeManager; _stageManager = stageManager; _playerManager = playerManager; }
internal void Construct(IConnectedPlayer connectedPlayer, MultiplayerController multiplayerController, IScoreSyncStateManager scoreProvider, MultiplayerLeadPlayerProvider leadPlayerProvider, MultiplayerGameplayAnimator gameplayAnimator, ExtendedPlayerManager extendedPlayerManager) { _connectedPlayer = connectedPlayer; _multiplayerController = multiplayerController; _scoreProvider = scoreProvider; _leadPlayerProvider = leadPlayerProvider; _gameplayAnimator = gameplayAnimator; _extendedPlayerManager = extendedPlayerManager; _allLights = gameplayAnimator.GetField <LightsAnimator[], MultiplayerGameplayAnimator>("_allLightsAnimators"); _gameplayLights = gameplayAnimator.GetField <LightsAnimator[], MultiplayerGameplayAnimator>("_gameplayLightsAnimators"); _activeLightsColor = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_activeLightsColor"); _leadingLightsColor = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_leadingLightsColor"); _failedLightsColor = gameplayAnimator.GetField <ColorSO, MultiplayerGameplayAnimator>("_failedLightsColor"); _leadPlayerProvider.newLeaderWasSelectedEvent += this.HandleNewLeaderWasSelected; }
internal GameStateControllerStub(PacketManager packetManager, ExtendedPlayerManager extendedPlayerManager) { _packetManager = packetManager; _extendedPlayerManager = extendedPlayerManager; }
internal GameStateControllerStub(IMultiplayerSessionManager sessionManager, PacketManager packetManager, ExtendedPlayerManager extendedPlayerManager) { _sessionManager = sessionManager; _packetManager = packetManager; _extendedPlayerManager = extendedPlayerManager; }
internal PlayersDataModelStub(PacketManager packetManager, ExtendedPlayerManager playerManager) { _packetManager = packetManager; _playerManager = playerManager; }