Exemple #1
0
        /// <summary>
        /// Parses camera data into BattleCamera struct. Main purpouse of this function is to
        /// actually read all the offsets and pointers to human readable form of struct. This
        /// function later calls ReadAnimation(n) where n is animation Id (i.e. 9 is camCollection=1
        /// and cameraAnim=0)
        /// </summary>
        public static Camera Read(BinaryReader br)
        {
            Camera c = new Camera();

            br.BaseStream.Seek(c.bs_cameraPointer, 0);
            uint cCameraHeaderSector        = br.ReadUInt16();
            uint pCameraSetting             = br.ReadUInt16();
            uint pCameraAnimationCollection = br.ReadUInt16();
            uint sCameraDataSize            = br.ReadUInt16();

            //Camera settings parsing?
            BattleCameraSettings bcs = new BattleCameraSettings()
            {
                unk = br.ReadBytes(24)
            };

            //end of camera settings parsing

            br.BaseStream.Seek(pCameraAnimationCollection + c.bs_cameraPointer, SeekOrigin.Begin);
            BattleCameraCollection bcc = new BattleCameraCollection {
                cAnimCollectionCount = br.ReadUInt16()
            };

            BattleCameraSet[] bcset = new BattleCameraSet[bcc.cAnimCollectionCount];
            bcc.battleCameraSet = bcset;
            for (int i = 0; i < bcc.cAnimCollectionCount; i++)
            {
                bcset[i] = new BattleCameraSet()
                {
                    globalSetPointer = (uint)(br.BaseStream.Position + br.ReadUInt16() - i * 2 - 2)
                }
            }
            ;
            bcc.pCameraEOF = br.ReadUInt16();

            for (int i = 0; i < bcc.cAnimCollectionCount; i++)
            {
                br.BaseStream.Seek(bcc.battleCameraSet[i].globalSetPointer, 0);
                bcc.battleCameraSet[i].animPointers = new uint[8];
                for (int n = 0; n < bcc.battleCameraSet[i].animPointers.Length; n++)
                {
                    bcc.battleCameraSet[i].animPointers[n] = (uint)(br.BaseStream.Position + br.ReadUInt16() * 2 - n * 2);
                }
            }
            CameraStruct cam = Extended.ByteArrayToStructure <CameraStruct>(new byte[Marshal.SizeOf(typeof(CameraStruct))]); //what about this kind of trick to initialize struct with a lot amount of fixed sizes in arrays?

            c.battleCameraCollection = bcc;
            c.battleCameraSettings   = bcs;
            c.cam = cam;

            c.ReadAnimationById(c.GetRandomCameraN(Memory.Encounters.Current), br);
            c.EndOffset = c.bs_cameraPointer + sCameraDataSize;
            //br.BaseStream.Seek(c.EndOffset, 0); //step out
            return(c);
        }

        #endregion Methods
    }
Exemple #2
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        public wm2field(byte[] buffer)
        {
            var structSize = Marshal.SizeOf(typeof(warpEntry));

            warpEntries = new warpEntry[buffer.Length / structSize];
            for (var i = 0; i < warpEntries.Length; i++)
            {
                warpEntries[i] = Extended.ByteArrayToStructure <warpEntry>(buffer.Skip(i * structSize).Take(structSize).ToArray());
            }
        }
Exemple #3
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        private RailEntry ParseBlock(byte[] block)
        {
            RailEntry entry = new RailEntry()
            {
                cKeypoints = block[0],
                unk        = block[1],
                unk2       = BitConverter.ToUInt16(block, 2),
                trainStop1 = BitConverter.ToUInt32(block, 4),
                trainStop2 = BitConverter.ToUInt32(block, 8)
            };

            entry.keypoints = new Keypoint[entry.cKeypoints];
            for (int i = 0; i < entry.cKeypoints; i++)
            {
                entry.keypoints[i] = Extended.ByteArrayToStructure <Keypoint>(block.Skip(BLOCK_HEADER_SIZE + (i * 16)).Take(16).ToArray());
            }
            return(entry);
        }
Exemple #4
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        private Camera(BinaryReader br) : this()
        {
            br.BaseStream.Seek(_bsCameraPointer + 4, 0);
            //uint cCameraHeaderSector = br.ReadUInt16();
            //uint pCameraSetting = br.ReadUInt16();
            uint pCameraAnimationCollection = br.ReadUInt16();
            uint sCameraDataSize            = br.ReadUInt16();

            //Camera settings parsing?
            //var battleCameraSettings = new BattleCameraSettings { unk = br.ReadBytes(24) };
            //end of camera settings parsing

            br.BaseStream.Seek(pCameraAnimationCollection + _bsCameraPointer, SeekOrigin.Begin);
            _battleCameraCollection = new BattleCameraCollection {
                cAnimCollectionCount = br.ReadUInt16()
            };
            var battleCameraSet = new BattleCameraSet[_battleCameraCollection.cAnimCollectionCount];

            _battleCameraCollection.battleCameraSet = battleCameraSet;
            for (var i = 0; i < _battleCameraCollection.cAnimCollectionCount; i++)
            {
                battleCameraSet[i] = new BattleCameraSet {
                    globalSetPointer = (uint)(br.BaseStream.Position + br.ReadUInt16() - i * 2 - 2)
                }
            }
            ;
            _battleCameraCollection.pCameraEOF = br.ReadUInt16();

            for (var i = 0; i < _battleCameraCollection.cAnimCollectionCount; i++)
            {
                br.BaseStream.Seek(_battleCameraCollection.battleCameraSet[i].globalSetPointer, 0);
                _battleCameraCollection.battleCameraSet[i].animPointers = new uint[8];
                for (var n = 0; n < _battleCameraCollection.battleCameraSet[i].animPointers.Length; n++)
                {
                    _battleCameraCollection.battleCameraSet[i].animPointers[n] = (uint)(br.BaseStream.Position + br.ReadUInt16() * 2 - n * 2);
                }
            }
            Cam = Extended.ByteArrayToStructure <CameraStruct>(new byte[Marshal.SizeOf(typeof(CameraStruct))]); //what about this kind of trick to initialize struct with a lot amount of fixed sizes in arrays?

            ReadAnimationById(GetRandomCameraN(Memory.Encounters.Current), br);
            EndOffset = _bsCameraPointer + sCameraDataSize;
            //br.BaseStream.Seek(c.EndOffset, 0); //step out
        }
Exemple #5
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 public Information CreateInstance(BinaryReader br, long byteOffset)
 {
     br.BaseStream.Seek(byteOffset, SeekOrigin.Begin);
     return(Extended.ByteArrayToStructure <Information>(br.ReadBytes(ByteSize)));
 }