public static void ExportPublic() { ExportAssetBundle.BuildAssetBundles(); AssetDatabase.Refresh(); ExportAssetBundle.ExportLua(); AssetDatabase.Refresh(); ExportAssetBundle.GenerateResPublic(CurrentBundleVersion.versionCode.ToString()); }
public static void ExportAllAssetBundle() { string strOutputPath = Path.GetFullPath(Path.Combine(Application.streamingAssetsPath, PathUtil.Platform)); DirectoryInfo dir = new DirectoryInfo(strOutputPath); if (dir.Exists) { dir.Delete(true); } ExportAssetBundle.BuildAssetBundles(); ExportAssetBundle.ExportLua(); }
private static void GenericBuild(string[] scenes, string target_dir, BuildTarget build_target, BuildOptions build_options) { AssetDatabase.Refresh(); bool needEncrypt = false; if (needEncrypt) { string strOutputPath = Path.GetFullPath(Path.Combine(Application.streamingAssetsPath, PathUtil.Platform)); DirectoryInfo dir = new DirectoryInfo(strOutputPath); if (dir.Exists) { dir.Delete(true); } AssetDatabase.Refresh(); GenerateObfuscatedCode.GenerateCodes(); AssetDatabase.Refresh(); } ExportAssetBundle.BuildAssetBundles(); ExportAssetBundle.ExportLua(); if (needEncrypt) { ExportAssetBundle.EncryptAssetBundle(); } ExportAssetBundle.GenerateVersion(); BuildReport res = BuildPipeline.BuildPlayer(scenes, target_dir, build_target, build_options); BuildSummary summary = res.summary; if (summary.result == BuildResult.Failed) { throw new Exception("BuildPlayer failure: " + res.ToString()); } }
public static void ExportLua() { ExportAssetBundle.ExportLua(); }
public static void ExportLuaPublic() { ExportAssetBundle.ExportLua(); AssetDatabase.Refresh(); ExportAssetBundle.GenerateDataPublic(); }
public static void ExportiPhonePublic(string subBucket = null) { string[] args = System.Environment.GetCommandLineArgs(); if (args == null || args.Length == 0) { return; } Debug.Log("ExportiPhonePublic: " + string.Join(", ", args)); List <string> fileList = new List <string>(); List <string> versionList = new List <string>(); Regex regExp = new Regex(@"^[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$"); foreach (string fileName in args) { if (fileName.EndsWith(".u3d")) { fileList.Add(fileName); } else { if (regExp.IsMatch(fileName)) { string bundleVersionCode = BundleVersionChecker.BundleVersion2Code(fileName); if (!versionList.Contains(bundleVersionCode)) { versionList.Add(bundleVersionCode); } } } } EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.iOS, BuildTarget.iOS); string bundleVersion = args[args.Length - 3]; PlayerSettings.bundleVersion = bundleVersion; PlayerSettings.iOS.buildNumber = args[args.Length - 2]; BundleVersionChecker.UpdateBundleVersion(); AssetDatabase.Refresh(); ExportAssetBundle.BuildAssetBundles(); AssetDatabase.Refresh(); ExportAssetBundle.ExportLua(); AssetDatabase.Refresh(); string folder = args[args.Length - 1]; foreach (string bundleVersionCode in versionList) { string outFolderName = PathUtil.Platform + bundleVersionCode; if (!string.IsNullOrEmpty(subBucket)) { outFolderName = subBucket + "/" + outFolderName; } string strOut = Path.GetFullPath(Path.Combine(folder, outFolderName)); if (Directory.Exists(strOut) == false) { Directory.CreateDirectory(strOut); } Debug.Log("资源导出目录:" + strOut); ExportAssetBundle.GenerateResPublic(bundleVersionCode, strOut, fileList.ToArray()); } }
public static void ExportAndroidLuaPublic(string subBucket = null) { string[] args = System.Environment.GetCommandLineArgs(); if (args == null || args.Length == 0) { return; } Debug.Log(string.Join(",", args)); List <string> fileList = new List <string>(); List <string> versionList = new List <string>(); Regex regExp = new Regex(@"^[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}$"); foreach (string fileName in args) { if (fileName.EndsWith(".u3d")) { fileList.Add(fileName); } else { if (regExp.IsMatch(fileName)) { string bundleVersionCode = BundleVersionChecker.BundleVersion2Code(fileName); if (!versionList.Contains(bundleVersionCode)) { versionList.Add(bundleVersionCode); } } } } EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android); //PlayerSettings.bundleIdentifier = "xin.unwrap.xiami"; string bundleVersion = args[args.Length - 2]; PlayerSettings.bundleVersion = bundleVersion; //PlayerSettings.SetPropertyInt("ScriptingBackend", (int)ScriptingImplementation.IL2CPP, BuildTarget.Android); BundleVersionChecker.UpdateBundleVersion(); AssetDatabase.Refresh(); ExportAssetBundle.BuildAssetBundles(); AssetDatabase.Refresh(); ExportAssetBundle.ExportLua(); AssetDatabase.Refresh(); string folder = args[args.Length - 1]; foreach (string bundleVersionCode in versionList) { string outFolderName = PathUtil.Platform + bundleVersionCode; if (!string.IsNullOrEmpty(subBucket)) { outFolderName = subBucket + "/" + outFolderName; } string strOut = Path.GetFullPath(Path.Combine(folder, outFolderName)); if (Directory.Exists(strOut) == false) { Directory.CreateDirectory(strOut); } Debug.Log("导出目录:" + strOut); ExportAssetBundle.GenerateDataPublic(strOut, fileList.ToArray()); } }