internal void ScaleNPC(double mult = 1) { double buffPercent = //level/(double)baseLevel* 2 Exponential.CreatureScale(baseLevel, level) * mult; //Stats stats.maxhealth = NumbersM.CeilParse <long>(stats.maxhealth * (1 + buffPercent * 5)); stats.stamina = NumbersM.CeilParse <int>(stats.stamina * (1 + buffPercent * 2)); health = Health(); stamina = Stamina(); for (int i = 0; i < DmgType.Length; i++) { if (stats.damage[i] > 0) { stats.damage[i] = NumbersM.CeilParse <long>(stats.damage[i] * (1 + buffPercent / 3)); } if (stats.resistance[i] > 0) { stats.resistance[i] = NumbersM.CeilParse <int>(stats.resistance[i] * (1 + (buffPercent / 5))); } } //Extra Drops if (Program.rng.Next(101) <= 1) { Item tempSchem = SkaviDrops.DropSchematic(race); if (tempSchem != null) { AddItemToInv(tempSchem); } } }