public void Use() { if (!pressed) { pressed = true; if (placed && placedMine == null) { placed = false; playerUI?.AbilityCooldown(timeout, controller.playerNr); } if (!placed && canPlace) { AudioManager1.instance.Play(toxicMineSound); placedMine = Instantiate(minePrefab, transform.position, Quaternion.identity).GetComponent <Explosive_ContactDamage>(); placedMine.gameObject.layer = mineLayer; placedMine.transform.Find("Outline").GetComponent <SpriteRenderer>().color = controller.playerColor; //StartCoroutine(Cooldown()); placed = true; canPlace = false; } else if (placed) { placedMine.Explode(); placed = false; playerUI?.AbilityCooldown(timeout, controller.playerNr); } } }
private void Start() { rb2d = GetComponent <Rigidbody2D>(); Explosive_ContactDamage explosive = GetComponent <Explosive_ContactDamage>(); explosive.hitMask = explosive.hitMask & ~(1 << playerLayer); }