private void ExplodeByHit()
        {
            if (_distructableByHit && _explosionPrefab != null)
            {
                var explosion = Instantiate(_explosionPrefab, transform.position, Quaternion.identity) as GameObject;
                var rigidbody = explosion.GetComponent <Rigidbody>();
                if (rigidbody != null)
                {
                    rigidbody.velocity = GetComponent <Rigidbody>().velocity;
                }

                ExplosionController explosionController = explosion.GetComponent <ExplosionController>();
                if (explosionController != null)
                {
                    explosionController.SetColor(_color);
                }
            }

            if (_scorePrefab != null)
            {
                var score = Instantiate(_scorePrefab, transform.position, Quaternion.identity) as GameObject;
                var text  = score.GetComponent <ScoreTextField>();
                if (text != null)
                {
                    text.SetValue(_hitValue);
                }
            }
        }