void Awake() { instance = this; Barrel.SetActive(true); BarrelMesh.SetActive(true); ExplosionParticle.SetActive(false); ExplosionArea.SetActive(false); }
IEnumerator ExplodeRoutine() { ExplosionParticle.SetActive(true); ExplosionArea.SetActive(true); BarrelMesh.SetActive(false); yield return(new WaitForSeconds(1.5f)); ExplosionParticle.SetActive(false); ExplosionArea.SetActive(false); Barrel.SetActive(false); }