public PlayerHealthWatcher( PlayerModel model, Explosion.Factory explosionFactory, PlayerKilledSignal.Trigger killedSignal) { _killedSignal = killedSignal; _explosionFactory = explosionFactory; _model = model; }
public PlayerHealthWatcher( PlayerModel model, Explosion.Factory explosionFactory, PlayerKilledSignal killedSignal) { _killedSignal = killedSignal; _explosionFactory = explosionFactory; _model = model; }
public EnemyHealthWatcher( EnemyModel model, Context context, Explosion.Factory explosionFactory, EnemyKilledSignal killedSignal) { _killedSignal = killedSignal; _explosionFactory = explosionFactory; _context = context; _model = model; }
public EnemyHealthWatcher( EnemyModel model, Context context, Explosion.Factory explosionFactory, EnemyKilledSignal.Trigger killedSignal) { _killedSignal = killedSignal; _explosionFactory = explosionFactory; _context = context; _model = model; }
public CarDeathHandler( CarView view, AudioPlayer audioPlayer, Explosion.Factory explosionFactory, SignalBus signalBus) { SignalBus = signalBus; _explosionFactory = explosionFactory; _audioPlayer = audioPlayer; _view = view; }
public PlayerHealthWatcher( Player player, Explosion.Factory explosionFactory, Settings settings, AudioPlayer audioPlayer, SignalBus signalBus) { _signalBus = signalBus; _audioPlayer = audioPlayer; _settings = settings; _explosionFactory = explosionFactory; _player = player; }
public EnemyDeathHandler( EnemyView view, AudioPlayer audioPlayer, Explosion.Factory explosionFactory, Settings settings, SignalBus signalBus, EnemyFacade facade) { _facade = facade; _signalBus = signalBus; _settings = settings; _explosionFactory = explosionFactory; _audioPlayer = audioPlayer; _view = view; }
public ChaserDeathHandler(CarView view, AudioPlayer audioPlayer, Explosion.Factory explosionFactory, SignalBus signalBus, ChaserFacade facade) : base(view, audioPlayer, explosionFactory, signalBus) { _facade = facade; }
private void Construct(Explosion.Factory explosion, GameManager gameManager) { _explosionFactory = explosion; _gameManager = gameManager; }
public RunnerDeathHandler(CarView view, AudioPlayer audioPlayer, Explosion.Factory explosionFactory, SignalBus signalBus) : base(view, audioPlayer, explosionFactory, signalBus) { }