public void Explode() { TargetAnimator.SetTrigger("explode"); HitPoints = FullHealth; foreach (GameObject Exploder in ExplodeOther) { UdonBehaviour ExploderUdon = (UdonBehaviour)Exploder.GetComponent(typeof(UdonBehaviour)); if (ExploderUdon != null) { ExploderUdon.SendCustomEvent("Explode"); } } }