Exemple #1
0
    IEnumerator FocusConstellation(RaycastHit focustarget)
    {
        RaycastHit    hit;
        Ray           ray         = Camera.main.ScreenPointToRay(Input.mousePosition);
        int           layerMask   = 1 << LayerMask.NameToLayer("Constellation");
        Constellation temp        = focustarget.collider.GetComponent <Constellation>();
        Explanation   explanation = focustarget.collider.GetComponent <Explanation>();

        temp.FadeStart();
        explanation.FadeStart();


        while (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
        {
            ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            yield return(null);
        }

        Debug.Log("FocusOff");
        temp.FadeReset();
        explanation.FadeReset();
        focusOn = false;
    }