private void Start() { //메인배경음 재생, 블럭을 옮기는 중일때에는 볼륨 0.3f로 설정 MainBGM.PlaySound(); MainBGM.SetLoop(true); MainBGM.SetVolume(0.7f); clear = false; isopen = false; flagposition_y = flag.transform.position.y; ExplainUI.SetActive(isopen); Actor = GameObject.Find("Mario").GetComponent <Mario>(); MovableTile = GameObject.Find("MovableItem").GetComponentsInChildren <Drager>(); Inventory = GameObject.Find("Inventory").GetComponentsInChildren <Drager>(); Goomba = GameObject.Find("Enemies").GetComponentsInChildren <Mario_Goomba>(); buttonArea = GameObject.Find("ButtonArea").GetComponent <Collider2D>(); }
// Start is called before the first frame update void Start() { MainBGM.PlaySound(); MainBGM.SetLoop(true); MainBGM.SetVolume(0.7f); StartBGM.PlaySound(); isopen = false; clearOnce = false; ExplainUI.SetActive(isopen); arabian = GameObject.Find("Enemy").GetComponentsInChildren <MS_Arabian>(); soldier = GameObject.Find("Enemy").GetComponentsInChildren <MS_Soldier>(); healthController = GameObject.Find("Enemy").GetComponentsInChildren <MS_HealthController>(); MovableTile = GameObject.Find("MovableItem").GetComponentsInChildren <Drager>(); Inventory = GameObject.Find("Inventory").GetComponentsInChildren <Drager>(); buttonArea = GameObject.Find("ButtonArea").GetComponent <Collider2D>(); }
public void OpenExplain() { isopen = !isopen; ExplainUI.SetActive(isopen); }