Exemple #1
0
    public void GainExp(int amount)
    {
        if (amount <= 0 || !ExpMetadataStorage.LevelExist((short)(Level + 1)))
        {
            return;
        }

        long newExp = Exp + amount + RestExp;

        if (RestExp > 0)
        {
            RestExp -= amount;
        }
        else
        {
            RestExp = 0;
        }

        while (newExp >= ExpMetadataStorage.GetExpToLevel(Level))
        {
            newExp -= ExpMetadataStorage.GetExpToLevel(Level);
            if (LevelUp())
            {
                continue;
            }

            newExp = 0;
            break;
        }

        Exp = newExp;
        Session.Send(ExperiencePacket.ExpUp(amount, newExp, RestExp));
    }
Exemple #2
0
        public void GainExp(int amount)
        {
            if (amount <= 0 || !ExpMetadataStorage.LevelExist((short)(Level + 1)))
            {
                return;
            }

            long newExp = Exp + amount + RestExp;

            if (RestExp > 0)
            {
                RestExp -= amount;
            }
            else
            {
                RestExp = 0;
            }

            while (newExp >= ExpMetadataStorage.GetExpToLevel(Level))
            {
                newExp -= ExpMetadataStorage.GetExpToLevel(Level);
                if (!LevelUp()) // If can't level up because next level doesn't exist, exit the loop
                {
                    newExp = 0;
                    break;
                }
            }

            Exp = newExp;
            Player.Session.Send(ExperiencePacket.ExpUp(amount, newExp, RestExp));
        }
Exemple #3
0
 public void SetLevel(short level)
 {
     Level = level;
     Exp   = 0;
     Player.Session.Send(ExperiencePacket.ExpUp(0, Exp, 0));
     Player.Session.Send(ExperiencePacket.LevelUp(Player.Session.FieldPlayer, Level));
 }
 //ExperiencePacket
 private static void HandlePacket(ExperiencePacket packet)
 {
     if (Globals.Me != null)
     {
         Globals.Me.Experience            = packet.Experience;
         Globals.Me.ExperienceToNextLevel = packet.ExperienceToNextLevel;
     }
 }
Exemple #5
0
    public void GainExp(long amount)
    {
        if (amount <= 0 || !ExpMetadataStorage.LevelExist((short)(Level + 1)))
        {
            return;
        }

        long newExp = Exp + amount + RestExp;

        if (RestExp > 0)
        {
            RestExp -= amount;
        }
        else
        {
            RestExp = 0;
        }

        bool hasLeveledUp = false;

        while (newExp >= ExpMetadataStorage.GetExpToLevel(Level))
        {
            newExp -= ExpMetadataStorage.GetExpToLevel(Level);
            if (LevelUp())
            {
                hasLeveledUp = true;
                continue;
            }

            newExp = 0;
            break;
        }

        Exp = newExp;
        Session.Send(ExperiencePacket.ExpUp(amount, newExp, RestExp));

        if (!hasLeveledUp)
        {
            return;
        }

        Session.FieldManager.BroadcastPacket(RevivalConfirmPacket.Send(FieldPlayer.ObjectId, 0));
        Session.FieldManager.BroadcastPacket(LevelUpPacket.LevelUp(FieldPlayer.ObjectId, Level));
        Session.FieldManager.BroadcastPacket(FieldObjectPacket.UpdateCharacterLevel(Player));

        // Find all new skills for current level
        HashSet <int> newSkillIds = SkillMetadataStorage.GetJobSkills(Player.Job)
                                    .Where(x => x.SkillLevels.First().SkillUpgrade.LevelRequired == Level)
                                    .Select(x => x.SkillId).ToHashSet();

        Session.FieldManager.BroadcastPacket(JobPacket.UpdateSkillTab(FieldPlayer, newSkillIds));

        Session.Send(StatPacket.SetStats(FieldPlayer));
        Session.FieldManager.BroadcastPacket(StatPacket.SetStats(FieldPlayer), Session);

        Session.Send(KeyTablePacket.SendFullOptions(Player.GameOptions));
        DatabaseManager.Characters.Update(Player);
    }
Exemple #6
0
    public void SetLevel(short level)
    {
        Level = level;
        Exp   = 0;
        Session.Send(ExperiencePacket.ExpUp(0, Exp, 0));
        Session.Send(ExperiencePacket.LevelUp(FieldPlayer.ObjectId, Level));

        QuestHelper.GetNewQuests(Player);
    }
Exemple #7
0
    public void SetLevel(short level)
    {
        Level = level;
        Exp   = 0;
        Session.Send(ExperiencePacket.ExpUp(0, Exp, 0));
        Session.FieldManager.BroadcastPacket(LevelUpPacket.LevelUp(FieldPlayer.ObjectId, Level));
        Session.FieldManager.BroadcastPacket(FieldObjectPacket.UpdateCharacterLevel(Player));

        QuestHelper.GetNewQuests(Player);
    }
Exemple #8
0
        public void SetLevel(short level)
        {
            Level = level;
            Exp   = 0;
            Player.Session.Send(ExperiencePacket.ExpUp(0, Exp, 0));
            Player.Session.Send(ExperiencePacket.LevelUp(Player.Session.FieldPlayer, Level));
            DatabaseManager.Update(this);

            QuestHelper.GetNewQuests(Player.Session, Level);
        }
Exemple #9
0
 public void OnSendExpServerHandler(IWorldClient client, ExperiencePacket packet)
 {
     if (client.Player.PlayerData.Authority == AuthorityType.GameMaster || client.Player.PlayerData.Authority == AuthorityType.Administrator)
     {
         _logger.LogTrace($"{client.Player.Object.Name} gives himself {packet.Experience} experience point.");
         _expSystem.GiveExeperience(client.Player, packet.Experience);
     }
     else
     {
         throw new ArgumentException($"{client.Player.Object.Name} cannot send to himself exp server while beeing {client.Player.PlayerData.Authority}.");
     }
 }
Exemple #10
0
        public bool LevelUp()
        {
            if (!ExpMetadataStorage.LevelExist((short)(Level + 1)))
            {
                return(false);
            }

            Level++;
            // TODO: Gain max HP and heal to max hp
            Player.StatPointDistribution.AddTotalStatPoints(5);
            Player.Session.Send(StatPointPacket.WriteTotalStatPoints(Player));
            Player.Session.Send(ExperiencePacket.LevelUp(Player.Session.FieldPlayer, Level));
            return(true);
        }
Exemple #11
0
        private void SendExperiencePacket(Skill skill, float experience, bool initialLoad)
        {
            ExperiencePacket experiencePacket = new ExperiencePacket()
            {
                Skill                   = (byte)skill,
                Level                   = _player.PlayerLevels[skill],
                Experience              = experience,
                LevelProgress           = ServerSkillManager.Instance.GetLevelProgressPercentage(_player.PlayerLevels[skill], PlayerExperiences[skill]),
                CurrentTotalExperience  = PlayerExperiences[skill],
                NextLevelExpRequirement = ServerSkillManager.Instance.GetNextLevelExpRequirement(_player.PlayerLevels[skill]),
                Initial                 = initialLoad
            };

            _player.AssociatedPeer.Send(ServerPacketHandler.Instance.WriteSerializable(PacketType.ExperienceGain, experiencePacket), DeliveryMethod.ReliableUnordered);
        }
Exemple #12
0
        public bool LevelUp()
        {
            if (!ExpMetadataStorage.LevelExist((short)(Level + 1)))
            {
                return(false);
            }

            Level++;
            Player.StatPointDistribution.AddTotalStatPoints(5);
            Player.Session.FieldManager.BroadcastPacket(ExperiencePacket.LevelUp(Player.Session.FieldPlayer, Level));
            // TODO: Gain max HP
            Player.RecoverHp(Player.Stats[PlayerStatId.Hp].Max);
            Player.Session.Send(StatPointPacket.WriteTotalStatPoints(Player));

            QuestHelper.GetNewQuests(Player.Session, Level);
            return(true);
        }
Exemple #13
0
    public bool LevelUp()
    {
        if (!ExpMetadataStorage.LevelExist((short)(Level + 1)))
        {
            return(false);
        }

        Level++;

        TrophyManager.OnLevelUp(Player);

        Player.Stats.AddBaseStats(Player);
        Player.FieldPlayer.RecoverHp(FieldPlayer.Stats[StatId.Hp].Bonus);

        Session.FieldManager.BroadcastPacket(ExperiencePacket.LevelUp(FieldPlayer.ObjectId, Level));
        Session.Send(StatPacket.SetStats(FieldPlayer));

        QuestHelper.GetNewQuests(Player);
        return(true);
    }
Exemple #14
0
        /// <summary>
        /// Gets a packet from the server and returns it.
        /// </summary>
        /// <returns>The received packet.</returns>
        public Packet GetPacket()
        {
            var packetID = (byte)_stream.ReadByte();

            //_log.Debug("Got packet ID: " + packetID); // Spammy debug message
            if (!Enum.IsDefined(typeof(PacketType), (int)packetID))
            {
                return(null);
            }
            var    type = (PacketType)packetID;
            Packet pack = null;

            switch (type)
            {
            case PacketType.KeepAlive:
                pack = new KeepAlivePacket(_tools.ReadInt32());
                break;

            case PacketType.LoginRequest:
                pack = new LoginRequestPacketSC
                {
                    EntityID    = _tools.ReadInt32(),
                    NotUsed     = _tools.ReadString(),
                    LevelType   = _tools.ReadString(),
                    Gamemode    = _tools.ReadInt32(),
                    Dimension   = _tools.ReadInt32(),
                    Difficulty  = _tools.ReadSignedByte(),
                    WorldHeight = _tools.ReadByte(),                             // Not Used
                    MaxPlayers  = _tools.ReadByte()
                };
                break;

            case PacketType.Handshake:
                pack = new HandshakePacketSC(_tools.ReadString());
                break;

            case PacketType.ChatMessage:
                pack = new ChatMessagePacket(_tools.ReadString());
                break;

            case PacketType.TimeUpdate:
                pack = new TimeUpdatePacket(_tools.ReadInt32());
                break;

            case PacketType.EntityEquipment:
                pack = new EntityEquipmentPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.SpawnPosition:
                pack = new SpawnPositionPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.UseEntity:
                pack = new UseEntityPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadBoolean());
                break;

            case PacketType.UpdateHealth:
                pack = new UpdateHealthPacket(_tools.ReadInt16(), _tools.ReadInt16(), _tools.ReadSingle());
                break;

            case PacketType.Respawn:
                pack = new RespawnPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                         _tools.ReadInt16(), _tools.ReadString());
                break;

            case PacketType.Player:
                pack = new PlayerPacket(_tools.ReadBoolean());
                break;

            case PacketType.PlayerPosition:
                pack = new PlayerPositionPacket(_tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(),
                                                _tools.ReadBoolean());
                break;

            case PacketType.PlayerLook:
                pack = new PlayerLookPacket(_tools.ReadSingle(), _tools.ReadSingle(), _tools.ReadBoolean());
                break;

            case PacketType.PlayerPositionAndLook:
                pack = new PlayerPositionAndLookPacket(_tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(),
                                                       _tools.ReadDouble(), _tools.ReadSingle(), _tools.ReadSingle(),
                                                       _tools.ReadBoolean());
                break;

            case PacketType.PlayerDigging:
                pack = new PlayerDiggingPacket(_tools.ReadSignedByte(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                               _tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.PlayerBlockPlacement:
                pack = new PlayerBlockPlacementPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(),
                                                      _tools.ReadSignedByte(), _tools.ReadSlotData());
                break;

            case PacketType.UseBed:
                pack = new UseBedPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                        _tools.ReadInt32());
                break;

            case PacketType.Animation:
                pack = new AnimationPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.NamedEntitySpawn:
                pack = new NamedEntitySpawnPacket(_tools.ReadInt32(), _tools.ReadString(), _tools.ReadInt32(), _tools.ReadInt32(),
                                                  _tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                  _tools.ReadInt16());
                break;

            case PacketType.PickupSpawn:
                pack = new PickupSpawnPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadSignedByte(), _tools.ReadInt16(),
                                             _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                             _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.CollectItem:
                pack = new CollectItemPacket(_tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.AddObjectVehicle:
                pack = new AddObjectVehiclePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(),
                                                  _tools.ReadInt32(), _tools.ReadInt32());
                var ftEid = _tools.ReadInt32(); ((AddObjectVehiclePacket)pack).FireballThrowerID = ftEid;
                if (ftEid > 0)
                {
                    var aovpPack = (AddObjectVehiclePacket)pack;
                    aovpPack.SpeedX = _tools.ReadInt16();
                    aovpPack.SpeedY = _tools.ReadInt16();
                    aovpPack.SpeedZ = _tools.ReadInt16();
                    pack            = aovpPack;
                }
                break;

            case PacketType.HoldingChange:
                pack = new HoldingChangePacket(_tools.ReadInt16());
                break;

            case PacketType.MobSpawn:
                pack = new MobSpawnPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(), _tools.ReadInt32(),
                                          _tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                          _tools.ReadSignedByte(), _tools.ReadEntityMetadata());
                break;

            case PacketType.EntityPainting:
                pack = new EntityPaintingPacket(_tools.ReadInt32(), _tools.ReadString(), _tools.ReadInt32(),
                                                _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.ExperienceOrb:
                pack = new ExperienceOrbPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(),
                                               _tools.ReadInt32(), _tools.ReadInt16());
                break;

            case PacketType.EntityVelocity:
                pack = new EntityVelocityPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.DestroyEntity:
                pack = new DestroyEntityPacket(_tools.ReadInt32());
                break;

            case PacketType.Entity:
                pack = new EntityPacket(_tools.ReadInt32());
                break;

            case PacketType.EntityRelativeMove:
                pack = new EntityRelativeMovePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                    _tools.ReadSignedByte());
                break;

            case PacketType.EntityLook:
                pack = new EntityLookPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.EntityLookAndRelativeMove:
                pack = new EntityLookAndRelativeMovePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                           _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                           _tools.ReadSignedByte());
                break;

            case PacketType.EntityTeleport:
                pack = new EntityTeleportPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(),
                                                _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.EntityHeadLook:
                pack = new EntityHeadLookPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.EntityStatus:
                pack = new EntityStatusPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.AttachEntity:
                pack = new AttachEntityPacket(_tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.EntityMetadata:
                var entityMetadataPacket = new EntityMetadataPacket(_tools.ReadInt32());

                var metaData = new List <sbyte>();
                var b        = true;
                while (b)
                {
                    var value = _tools.ReadSignedByte();
                    if (value == 127)
                    {
                        b = false;
                    }
                    metaData.Add(value);
                }
                entityMetadataPacket.Metadata = metaData.ToArray();

                break;

            case PacketType.EntityEffect:
                pack = new EntityEffectPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                              _tools.ReadInt16());
                break;

            case PacketType.RemoveEntityEffect:
                pack = new RemoveEntityEffectPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.Experience:
                pack = new ExperiencePacket(_tools.ReadSingle(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.PreChunk:
                pack = new PreChunkPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadBoolean());
                break;

            case PacketType.MapChunk:
                var mapChunkPacket = new MapChunkPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt32(),
                                                        _tools.ReadSignedByte(), _tools.ReadSignedByte(), _tools.ReadSignedByte());

                mapChunkPacket.CompressedSize = _tools.ReadInt32();
                mapChunkPacket.CompressedData = _tools.ReadSignedBytes(mapChunkPacket.CompressedSize);

                pack = mapChunkPacket;
                break;

            case PacketType.MultiBlockChange:
                var multiBlockChangePacket = new MultiBlockChangePacket(_tools.ReadInt32(), _tools.ReadInt32());

                var arraySize = _tools.ReadInt16();
                multiBlockChangePacket.ArraySize = arraySize;

                var coordinates = new short[arraySize, 3];
                for (short i = 0; i < arraySize; i++)
                {
                    coordinates[i, 0] = _tools.ReadInt16();
                    coordinates[i, 1] = _tools.ReadInt16();
                    coordinates[i, 2] = _tools.ReadInt16();
                }
                multiBlockChangePacket.Coordinates = coordinates;

                var types = new sbyte[arraySize];
                for (short i = 0; i < arraySize; i++)
                {
                    types[i] = _tools.ReadSignedByte();
                }
                multiBlockChangePacket.Types = types;

                var metadata = new sbyte[arraySize];
                for (short i = 0; i < arraySize; i++)
                {
                    metadata[i] = _tools.ReadSignedByte();
                }
                multiBlockChangePacket.Metadata = metadata;

                pack = multiBlockChangePacket;
                break;

            case PacketType.BlockChange:
                pack = new BlockChangePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(),
                                             _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.BlockAction:
                pack = new BlockActionPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                             _tools.ReadSignedByte());
                break;

            case PacketType.Explosion:
                var explosionPacket = new ExplosionPacket(_tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadSingle());

                var recordCount = _tools.ReadInt32();
                explosionPacket.Count = recordCount;

                var records = new sbyte[recordCount, 3];
                for (var i = 0; i < recordCount; i++)
                {
                    records[i, 0] = _tools.ReadSignedByte();
                    records[i, 1] = _tools.ReadSignedByte();
                    records[i, 2] = _tools.ReadSignedByte();
                }
                explosionPacket.Records = records;

                pack = explosionPacket;
                break;

            case PacketType.SoundParticleEffect:
                pack = new SoundParticleEffectPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                                     _tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.NewInvalidState:
                pack = new NewInvalidStatePacket(_tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.Thunderbolt:
                pack = new ThunderboltPacket(_tools.ReadInt32(), _tools.ReadBoolean(), _tools.ReadInt32(), _tools.ReadInt32(),
                                             _tools.ReadInt32());
                break;

            case PacketType.OpenWindow:
                pack = new OpenWindowPacket(_tools.ReadSignedByte(), _tools.ReadSignedByte(), _tools.ReadString(),
                                            _tools.ReadSignedByte());
                break;

            case PacketType.CloseWindow:
                pack = new CloseWindowPacket(_tools.ReadSignedByte());
                break;

            case PacketType.SetSlot:
                pack = new SetSlotPacket(_tools.ReadSignedByte(), _tools.ReadInt16(), _tools.ReadSlotData());
                break;

            case PacketType.WindowItems:
                var windowItemsPacket = new WindowItemsPacket(_tools.ReadSignedByte());

                var count = _tools.ReadInt16();
                windowItemsPacket.Count = count;

                var slotData = new SlotData[count];
                for (short i = 0; i < count; i++)
                {
                    slotData[i] = _tools.ReadSlotData();
                }
                windowItemsPacket.SlotData = slotData;

                pack = windowItemsPacket;
                break;

            case PacketType.UpdateWindowProperty:
                pack = new UpdateWindowPropertyPacket(_tools.ReadSignedByte(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.Transaction:
                pack = new TransactionPacket(_tools.ReadSignedByte(), _tools.ReadInt16(), _tools.ReadBoolean());
                break;

            case PacketType.CreativeInventoryAction:
                pack = new CreativeInventoryActionPacket(_tools.ReadInt16(), _tools.ReadSlotData());
                break;

            case PacketType.UpdateSign:
                pack = new UpdateSignPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt32(), _tools.ReadString(),
                                            _tools.ReadString(), _tools.ReadString(), _tools.ReadString());
                break;

            case PacketType.ItemData:
                pack = new ItemDataPacket(_tools.ReadInt16(), _tools.ReadInt16());

                byte len = _tools.ReadByte();
                ((ItemDataPacket)pack).Length = len;
                ((ItemDataPacket)pack).Text   = _tools.ReadSignedBytes(len);

                break;

            case PacketType.IncrementStatistic:
                pack = new IncrementStatisticPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.PlayerListItem:
                pack = new PlayerListItemPacket(_tools.ReadString(), _tools.ReadBoolean(), _tools.ReadInt16());
                break;

            case PacketType.PluginMessage:
                pack = new PluginMessagePacket(_tools.ReadString());
                var length = _tools.ReadInt16(); ((PluginMessagePacket)pack).Length = length;
                ((PluginMessagePacket)pack).Data = _tools.ReadSignedBytes(length);
                break;

            case PacketType.DisconnectKick:
                pack = new DisconnectKickPacket(_tools.ReadString());
                break;
            }

            return(pack);
        }