Exemple #1
0
    public void OnKilledEnemy(GameObject enemy)
    {
        // gain skill experience
        SkillExperienceReward reward = enemy.GetComponent <SkillExperienceReward>();

        if (reward != null)
        {
            skillExperience += Experience.BalanceReward(reward.amount, level.current, enemy.GetComponent <Level>().current);
        }
    }