private void OnBrokenInSadness()
        {
            string CustomText = "{wb}Never gonna give you up!{w}\r\nYou did give up a real rainbow chest this time though.\r\n{wb}-Apache Thunder{w}";

            ExpandUtility.SpawnCustomBowlerNote(GameManager.Instance.RewardManager.BowlerNoteOtherSource, CachedSpawnLocation, ParentRoom, CustomText, true);
            return;
        }
        private void OnBrokenInSadness()
        {
            Chest chest          = gameObject.GetComponent <Chest>();
            bool  chestWasOpened = false;

            if (chest)
            {
                chestWasOpened = chest.pickedUp;
            }
            if (!chestWasOpened)
            {
                string CustomText = "{wb}Never gonna give you up!{w}\r\nYou did give up a real rainbow chest this time though.\r\n{wb}-Apache Thunder{w}";
                ExpandUtility.SpawnCustomBowlerNote(GameManager.Instance.RewardManager.BowlerNoteOtherSource, CachedSpawnLocation, ParentRoom, CustomText, true);
            }
            return;
        }