public void PurgeRound() { int round = MenuManager.GetInstance().modularNo; string aimType = GameControl.GetInstance().aimAssistType.ToString(); string supportTxt = " "; if (round % 4 == 1) { supportTxt = "Table"; } else if (round % 4 == 2) { supportTxt = "Stationary"; } else if (round % 4 == 3) { supportTxt = "UI"; } else if (round % 4 == 0) { supportTxt = "Moving"; } dataRecord.Purge(aimType, supportTxt); }