protected virtual bool DoLock(string rawParameters, params CommandParameter[] parameters) { if (parameters.Length == 0) { Send("Lock what?"); return(true); } // TODO: search item // No item found, search door ExitDirections exitDirection; IExit exit = VerboseFindDoor(parameters[0], out exitDirection); if (exit == null) { return(true); } if (!exit.IsClosed) { Send("It's not closed."); return(true); } if (exit.Blueprint.Key <= 0) { Send("It can't be locked."); return(true); } // search key bool keyFound = Content.OfType <IItemKey>().Any(x => x.Blueprint.Id == exit.Blueprint.Key); if (!keyFound) { Send("You lack the key."); return(true); } if (exit.IsLocked) { Send("It's already locked."); return(true); } // Unlock this side exit.Lock(); Send("*Click*"); Act(ActOptions.ToRoom, "{0:N} locks the {1}.", this, exit); // Unlock other side IExit otherSideExit = exit.Destination.Exit(ExitHelpers.ReverseDirection(exitDirection)); if (otherSideExit != null) { otherSideExit.Lock(); } else { Log.Default.WriteLine(LogLevels.Warning, $"Non bidirectional exit in room {Room.Blueprint.Id} direction {exitDirection}"); } return(true); }
protected virtual bool DoOpen(string rawParameters, params CommandParameter[] parameters) { if (parameters.Length == 0) { Send("Open what?"); return(true); } // TODO: search item // No item found, search door ExitDirections exitDirection; IExit exit = VerboseFindDoor(parameters[0], out exitDirection); if (exit == null) { return(true); } if (!exit.IsClosed) { Send("It's already open."); return(true); } if (exit.IsLocked) { Send("It's locked."); return(true); } // Open this side side exit.Open(); Act(ActOptions.ToRoom, "{0:N} opens the {1}.", this, exit); Send("Ok."); // Open the other side IExit otherSideExit = exit.Destination.Exit(ExitHelpers.ReverseDirection(exitDirection)); if (otherSideExit != null) { otherSideExit.Open(); Act(exit.Destination.People, "The {0} opens.", otherSideExit); } else { Log.Default.WriteLine(LogLevels.Warning, $"Non bidirectional exit in room {Room.Blueprint.Id} direction {exitDirection}"); } return(true); }
private bool FindDoor(CommandParameter parameter, out ExitDirections exitDirection, out bool wasAskingForDirection) { if (ExitHelpers.FindDirection(parameter.Value, out exitDirection)) { wasAskingForDirection = true; return(true); } wasAskingForDirection = false; //exit = Room.Exits.FirstOrDefault(x => x?.Destination != null && x.IsDoor && x.Keywords.Any(k => FindHelpers.StringStartsWith(k, parameter.Value))); foreach (ExitDirections direction in EnumHelpers.GetValues <ExitDirections>()) { IExit exit = Room.Exit(direction); if (exit?.Destination != null && exit.IsDoor && exit.Keywords.Any(k => FindHelpers.StringStartsWith(k, parameter.Value))) { exitDirection = direction; return(true); } } return(false); }
protected virtual bool DoLook(string rawParameters, params CommandParameter[] parameters) { // TODO: 0/ sleeping/blind/dark room (see act_info.C:1413 -> 1436) // 1: room+exits+chars+items if (string.IsNullOrWhiteSpace(rawParameters)) { Log.Default.WriteLine(LogLevels.Debug, "DoLook(1): room"); DisplayRoom(); return(true); } // 2: container in room then inventory then equipment if (parameters[0].Value == "in" || parameters[0].Value == "on" || parameters[0].Value == "into") { Log.Default.WriteLine(LogLevels.Debug, "DoLook(2): container in room, inventory, equipment"); // look in container if (parameters.Length == 1) { Send("Look in what?"); } else { // search in room, then in inventory(unequiped), then in equipement IItem containerItem = FindHelpers.FindItemHere(this, parameters[1]); if (containerItem == null) { Send(StringHelpers.ItemNotFound); } else { Log.Default.WriteLine(LogLevels.Debug, "DoLook(2): found in {0}", containerItem.ContainedInto.DebugName); IContainer container = containerItem as IContainer; if (container != null) { DisplayContainerContent(container); } // TODO: drink container else { Send("This is not a container."); } } } return(true); } // 3: character in room ICharacter victim = FindHelpers.FindByName(Room.People.Where(CanSee), parameters[0]); if (victim != null) { Log.Default.WriteLine(LogLevels.Debug, "DoLook(3): character in room"); DisplayCharacter(victim, true); // TODO: always peeking ??? return(true); } // 4:search among inventory/equipment/room.content if an item has extra description or name equals to parameters string itemDescription; bool itemFound = FindItemByExtraDescriptionOrName(parameters[0], out itemDescription); if (itemFound) { Log.Default.WriteLine(LogLevels.Debug, "DoLook(4): item in inventory+equipment+room -> {0}", itemDescription); Send(itemDescription, false); return(true); } // 5: extra description in room if (Room.ExtraDescriptions != null && Room.ExtraDescriptions.Any()) { // TODO: try to use ElementAtOrDefault int count = 0; foreach (KeyValuePair <string, string> extraDescription in Room.ExtraDescriptions) { if (parameters[0].Tokens.All(x => FindHelpers.StringStartsWith(extraDescription.Key, x)) && ++count == parameters[0].Count) { Send(extraDescription.Value, false); return(true); } } } // 6: direction ExitDirections direction; if (ExitHelpers.FindDirection(parameters[0].Value, out direction)) { Log.Default.WriteLine(LogLevels.Debug, "DoLook(6): direction"); IExit exit = Room.Exit(direction); if (exit?.Destination == null) { Send("Nothing special there."); } else { Send(exit.Description ?? "Nothing special there."); if (exit.Keywords.Any()) { if (exit.IsClosed) { Act(ActOptions.ToCharacter, "The {0} is closed.", exit); } else if (exit.IsDoor) { Act(ActOptions.ToCharacter, "The {0} is open.", exit); } } } } else { Send(StringHelpers.ItemNotFound); } return(true); }