Exemple #1
0
    static public void Work()
    {
        F_stall = D_stall = E_stall = false;
        //        F_bubble = D_bubble = E_bubble = false;
        W_bubble = M_bubble; M_bubble = E_bubble;
        E_bubble = D_bubble; D_bubble = F_bubble;
        F_bubble = false;

        bool ld = false, rt = false, wj = false;

        if ((Excute.Show_E_icode() == Codes.IMRMOVQ || Excute.Show_E_icode() == Codes.IPOPQ) && (Excute.Show_E_dstM() == Decode.Show_d_srcA() || Excute.Show_E_dstM() == Decode.Show_d_srcB()))
        {
            ld = true;
        }
        if ((Excute.Show_E_icode() == Codes.IRET) || (Memory.Show_M_icode() == Codes.IRET) || (Decode.Show_D_icode() == Codes.IRET))
        {
            rt = true;
        }
        if (!Excute.Show_e_Cnd() && Excute.Show_e_icode() == Codes.IJXX)
        {
            wj = true;
        }

        if (ld && !rt)
        {
            F_stall = D_stall = E_bubble = true;           //LOAD_USE
        }
        if (rt && !ld)
        {
            F_stall = D_bubble = true;           //RET
        }
        if (wj)
        {
            E_bubble = D_bubble = true;    //WRONG_JXX
        }
        if (ld && rt)
        {
            E_bubble = D_stall = F_stall = true;          //LOAD_USE && RET
        }
    }
Exemple #2
0
    static void Show_Excute()
    {
        Text txt = GameObject.Find("Canvas/PipeLine_Panel/E_State/Value").GetComponent <Text>();

        txt.text = Get_State(Excute.Show_E_state());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_Instr/Value").GetComponent <Text>();
        txt.text = Get_Ins(Excute.Show_E_icode(), Excute.Show_E_ifun());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_dstE/Value").GetComponent <Text>();
        txt.text = Get_Reg(Excute.Show_E_dstE());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_dstM/Value").GetComponent <Text>();
        txt.text = Get_Reg(Excute.Show_E_dstM());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_srcA/Value").GetComponent <Text>();
        txt.text = Get_Reg(Excute.Show_E_srcA());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_srcB/Value").GetComponent <Text>();
        txt.text = Get_Reg(Excute.Show_E_srcB());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_valA/Value").GetComponent <Text>();
        txt.text = Get_Fmt(Excute.Show_E_valA());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_valB/Value").GetComponent <Text>();
        txt.text = Get_Fmt(Excute.Show_E_valB());
        txt      = GameObject.Find("Canvas/PipeLine_Panel/E_valC/Value").GetComponent <Text>();
        txt.text = Get_Fmt(Excute.Show_E_valC());
    }
Exemple #3
0
    static public void Shown_Log()
    {
        if (nlog == 10000)
        {
            return;
        }

        nlog++;
        System.IO.StreamWriter sw = new StreamWriter(@"./log.out", true);

        sw.WriteLine("Clock = " + Updata.Clock.ToString("X"));
        sw.WriteLine("Fetch:");
        sw.WriteLine("Pred_PC = " + Fetch.Show_F_predPC().ToString("X"));
        sw.WriteLine("Decode:");
        sw.Write("state = " + Decode.Show_D_state().ToString() + " ; ");
        sw.Write("Instr = " + Get_Ins(Decode.Show_D_icode(), Decode.Show_D_ifun()) + " ; ");
        sw.Write("rA = " + Get_Reg(Decode.Show_D_rA()) + " ; ");
        sw.Write("rB = " + Get_Reg(Decode.Show_D_rB()) + " ; ");
        sw.WriteLine("");
        sw.Write("valC = " + Decode.Show_D_valC().ToString("X") + " ; ");
        sw.Write("valP = " + Decode.Show_D_valP().ToString("X") + " ; ");
        sw.WriteLine("");
        sw.WriteLine("Excute:");
        sw.Write("state = " + Excute.Show_E_state().ToString() + " ; ");
        sw.Write("Instr = " + Get_Ins(Excute.Show_E_icode(), Excute.Show_E_ifun()) + " ; ");
        sw.Write("dstE = " + Get_Reg(Excute.Show_E_dstE()) + " ; ");
        sw.Write("dstM = " + Get_Reg(Excute.Show_E_dstM()) + " ; ");
        sw.Write("srcA = " + Get_Reg(Excute.Show_E_srcA()) + " ; ");
        sw.Write("srcB = " + Get_Reg(Excute.Show_E_srcB()) + " ; ");
        sw.WriteLine("");
        sw.Write("valA = " + Excute.Show_E_valA().ToString("X") + " ; ");
        sw.Write("valB = " + Excute.Show_E_valB().ToString("X") + " ; ");
        sw.Write("valC = " + Excute.Show_E_valC().ToString("X") + " ; ");
        sw.WriteLine("");
        sw.Write("OF = " + Excute.Show_OF().ToString() + " ; " + "ZF = " + Excute.Show_ZF().ToString() + " ; ");
        sw.WriteLine("SF = " + Excute.Show_SF().ToString() + " ; ");
        sw.WriteLine("Memory:");
        sw.Write("state = " + Memory.Show_M_state().ToString() + " ; ");
        sw.Write("Instr = " + Get_Ins(Memory.Show_M_icode(), Memory.Show_M_ifun()) + " ; ");
        sw.Write("dstE = " + Get_Reg(Memory.Show_M_dstE()) + " ; ");
        sw.Write("dstM = " + Get_Reg(Memory.Show_M_dstM()) + " ; ");
        sw.WriteLine("");
        sw.Write("valA = " + Memory.Show_M_valA().ToString("X") + " ; ");
        sw.Write("valE = " + Memory.Show_M_valE().ToString("X") + " ; ");
        sw.Write("Cnd = " + Memory.Show_M_Cnd().ToString() + " ; ");
        sw.WriteLine("");
        sw.WriteLine("Write_Back:");
        sw.Write("state = " + Write_back.Show_W_state().ToString() + " ; ");
        sw.Write("Instr = " + Get_Ins(Write_back.Show_W_icode(), Write_back.Show_W_ifun()) + " ; ");
        sw.Write("dstE = " + Get_Reg(Write_back.Show_W_dstE()) + " ; ");
        sw.Write("dstM = " + Get_Reg(Write_back.Show_W_dstM()) + " ; ");
        sw.WriteLine("");
        sw.Write("valE = " + Write_back.Show_W_valE().ToString("X") + " ; ");
        sw.Write("valM = " + Write_back.Show_W_valM().ToString("X") + " ; ");
        sw.WriteLine("");
        for (int i = 0; i < 15; i++)
        {
            sw.Write(((Control.Registers)i).ToString() + " = " + Decode.Read_reg(i).ToString("X") + " ; ");
            if ((i + 1) % 3 == 0)
            {
                sw.WriteLine("");
            }
        }
        sw.WriteLine("");
        sw.Close();
    }