protected override void drawSceneGUI() { foreach (PointVO pointVo in previewObjects.Keys) { GameObject go = previewObjects[pointVo]; if (go != null) { go.SetRendererEnabledRecursive(false); } } int len = mTarget.list.Count; Color color = Handles.color; for (int i = 0; i < len; i++) { PointVO pointCFG = mTarget.list[i]; if (pointCFG.type == PointType.Entrance) { color = Color.green; } else if (pointCFG.type == PointType.Entrance) { color = Color.blue; } else if (pointCFG.type == PointType.Exit) { color = Color.red; } else if (pointCFG.type == PointType.Npc) { color = Color.yellow; } else { color = Color.white; } if (i == selectedIndex) { color.a = 1.0f; } else { color.a = 0.5f; } Handles.color = color; EditorGUI.BeginChangeCheck(); float size = HandleUtility.GetHandleSize(pointCFG.position) * controlSize; Vector3 newPos = Handles.FreeMoveHandle(pointCFG.position, Quaternion.identity, size / 2, Vector3.zero, Handles.SphereHandleCap); Vector3 hitPos = pointCFG.position; RaycastHit hit; if (Physics.Linecast(pointCFG.position, pointCFG.position - new Vector3(0, 100, 0), out hit)) { hitPos = hit.point; } Handles.color = Color.black; Handles.DrawLine(pointCFG.position, hitPos); Handles.color = color; Quaternion q = Quaternion.Euler(0, pointCFG.euler, 0); Handles.ArrowHandleCap(0, pointCFG.position, q, size, Event.current.type); if (EditorGUI.EndChangeCheck()) { selectedIndex = i; Undo.RegisterCompleteObjectUndo(mTarget, "move Points"); pointCFG.position = newPos; } Color oldColor = GUI.color; GUI.color = Color.white; string id = pointCFG.id; if (string.IsNullOrEmpty(id)) { id = "#" + (i + 1) + "#"; } Handles.Label(newPos, id); GUI.color = oldColor; if (ShowPreview && pointCFG.type == PointType.Npc && string.IsNullOrEmpty(id) == false) { GameObject go = null; if (previewObjects.TryGetValue(pointCFG, out go) == false) { ExcelRefVO vo = ExcelIDSelecterDrawer.Get(ExcelFileIDType.Npc, id); if (vo != null) { go = vo.CreateByPrefab(); if (go) { previewObjects.Add(pointCFG, go); } } } if (go != null) { go.transform.position = newPos; go.transform.rotation = q; go.SetRendererEnabledRecursive(true); } } } }
protected override void drawSceneGUI() { foreach (TeamMonsterCFG cfg in previewObjects.Keys) { GameObject go = previewObjects[cfg]; if (go != null) { go.SetRendererEnabledRecursive(false); } } List <TeamCFG> list = mTarget.list; if (list == null || list.Count <= 0) { return; } Event e = Event.current; Vector3 position; int len = list.Count; bool isCurrentZoom = false; Color color = Color.red; float centerY = 0; int[] zoomHosControl = new int[len]; for (int i = 0; i < len; i++) { isCurrentZoom = zoomIndex == i; TeamCFG teamCfg = list[i]; Rect rect = teamCfg.rect; position = new Vector3(rect.center.x, 0, rect.center.y); if (isCurrentZoom == false) { color.a = 0.3f; } else { color.a = 1.0f; } Handles.color = color; GUI.color = color; Vector3 rectCenter = new Vector3(rect.x, 0, rect.y); verts[0] = new Vector3(rect.x - rect.width / 2f, centerY, rect.y - rect.height / 2f); verts[1] = new Vector3(rect.x + rect.width / 2f, centerY, rect.y - rect.height / 2f); verts[2] = new Vector3(rect.x + rect.width / 2f, centerY, rect.y + rect.height / 2f); verts[3] = new Vector3(rect.x - rect.width / 2f, centerY, rect.y + rect.height / 2f); Handles.DrawSolidRectangleWithOutline(verts, rectSolideColor, Color.gray); float size = HandleUtility.GetHandleSize(rectCenter) * controlSize; Vector3 newPos; newPos = Handles.FreeMoveHandle(rectCenter, Quaternion.identity, size / 2, Vector3.zero, (controlID, p, rotation, s, evenType) => { zoomHosControl[i] = controlID; Handles.DotHandleCap(controlID, p, rotation, s, evenType); }); if (GUIUtility.hotControl == zoomHosControl[i]) { if (GUIUtility.hotControl != 0 && e.type == EventType.Repaint) { zoomIndex = i; Repaint(); } } if (rectCenter != newPos) { Undo.RecordObject(mTarget, "TeamMove"); rect.x = newPos.x; rect.y = newPos.z; teamCfg.rect = rect; } int jLen = teamCfg.list.Count; int[] monsterHosControl = new int[jLen]; for (int j = 0; j < jLen; j++) { TeamMonsterCFG monsterCfg = teamCfg.list[j]; position = rectCenter + monsterCfg.position; size = HandleUtility.GetHandleSize(position) * controlSize; newPos = Handles.FreeMoveHandle(position, Quaternion.identity, size, Vector3.zero, (int controlID, Vector3 pos, Quaternion rotation, float s, EventType et) => { monsterHosControl[j] = controlID; if (j == monsterIndex && isCurrentZoom) { Handles.color = Color.green; } Handles.SphereHandleCap(controlID, pos, rotation, s, et); Handles.color = color; }); if (GUIUtility.hotControl == monsterHosControl[j] && GUIUtility.hotControl != 0 && isCurrentZoom) { if (e.type == EventType.Repaint) { monsterIndex = j; Repaint(); } } Quaternion q = Quaternion.Euler(0, monsterCfg.euler, 0); Handles.ArrowHandleCap(0, position, q, size, Event.current.type); Vector3 hitPos = new Vector3(monsterCfg.position.x, 0, monsterCfg.position.z); RaycastHit hit; if (Physics.Linecast(monsterCfg.position, monsterCfg.position - new Vector3(0, 100, 0), out hit)) { hitPos = hit.point; } Handles.color = Color.black; Handles.DrawLine(monsterCfg.position, hitPos); Handles.color = color; if (position != newPos && isCurrentZoom) { Undo.RegisterCompleteObjectUndo(mTarget, "MonsterMove"); monsterCfg.position = newPos - rectCenter; } Color oldColor = GUI.color; GUI.color = Color.white; string monsterId = monsterCfg.id; if (string.IsNullOrEmpty(monsterId)) { monsterId = "#" + (j + 1) + "#"; } else if (ShowPreview) { GameObject go = null; if (previewObjects.TryGetValue(monsterCfg, out go) == false) { ExcelRefVO vo = ExcelIDSelecterDrawer.Get(ExcelFileIDType.Monster, monsterId); if (vo != null) { go = vo.CreateByPrefab(); if (go) { previewObjects.Add(monsterCfg, go); } } } if (go != null) { go.transform.position = newPos; go.transform.rotation = q; go.SetRendererEnabledRecursive(true); } } Handles.Label(position, monsterId); GUI.color = oldColor; } GUI.color = Color.white; Handles.Label(rectCenter, "Team" + (i + 1), headStyle.zoomText); } GUI.color = Color.white; }