static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        foreach (var str in importedAssets)
        {
            if (str.EndsWith(".xls"))
            {
                ExcelParser.CreateScriptableObjectFromExcelFile <GameData>(
                    str
                    , Application.dataPath + "/Resources/" + Path.GetFileName(str)
                    );
            }
        }

        foreach (var str in deletedAssets)
        {
            Debug.Log("Deleted Asset: " + str);
            // TODO Delete correct ScriptableObject
        }
    }