public Warrior(bool isBoss, GameSessionViewModel _gameSessionViewModel, GameSessionView GSV) : base(_gameSessionViewModel, GSV) { this.Level = _level; double newHealth = Level + (Level * 2.6); this.Health = newHealth; this.IsAlive = true; this.MaxHealth = newHealth; GSV.EnemyHealthDisplay.Maximum = newHealth; GSV.EnemyHealthDisplay.Value = newHealth; this.BaseAttack = this.BaseAttack += (this.Level / 100) + .50; Random ranXPDrop = new Random(); this.XPDrop = ranXPDrop.Next(35, 60); Random goldRan = new Random(); this.GoldDrop = goldRan.Next(8, 14); this._imageString = "warrior-icon.png"; this.Name = "Warrior"; _gameSessionViewModel.CurrentEnemyID += 1; this.ID = _gameSessionViewModel.CurrentEnemyID; BasicHealingPotion potion = new BasicHealingPotion(_gameSessionViewModel, GSV); Excalibur excalibur = new Excalibur(_gameSessionViewModel, GSV); RubySword rubySword = new RubySword(_gameSessionViewModel, GSV); this.ItemDrop.Add(potion); this.ItemDrop.Add(excalibur); this.ItemDrop.Add(rubySword); // // if passed isBoss bool value is true, then set the property to true, otherwise set the property to false // isBoss = true ? IsBoss = isBoss : IsBoss = isBoss; }
public void BookOfWisdomWorksForWizards() { Scenario scenario = new Scenario(); Wizard gandalf = new Wizard(); Orc orc = new Orc(); Excalibur sword = new Excalibur(); gandalf.AddItem(sword); List <CharacterClass> heroes = new List <CharacterClass>() { gandalf }; List <CharacterClass> villains = new List <CharacterClass>() { orc }; BattleEncounter battle = new BattleEncounter(heroes, villains); List <List <CharacterClass> > everything = battle.PlayEncounter(); Assert.AreEqual($"-{everything[1][0].Name} has been slain by {everything[0][0].Name}", everything[0][0].Registres.ShowRegistres()); }
void Update() { if (Input.GetKeyDown(KeyCode.J)) { Card exc = new Excalibur(10, 0, 10, null); List <GameObject> targets = new List <GameObject>(); targets.Add(GODices[0]); exc.Cast(targets); } }
public void NonWizardCantUseMagicalItemsTest() { Dwarf gimli = new Dwarf(); Excalibur sword = new Excalibur(); gimli.AddItem(sword); Assert.AreEqual(0, gimli.ItemList.Count); }
public void WizardsCanUseMagicalItemsTest() { Wizard gandalf = new Wizard(); Excalibur excalibur = new Excalibur(); gandalf.AddItem(excalibur); Assert.AreEqual(1, gandalf.ItemList.Count); }
public void SpawnExcalibur() { GameObject gameObject = Instantiate(Resources.Load("Excalibur") as GameObject); Excalibur excalibur = gameObject.GetComponent <Excalibur>(); excalibur.owner = null; MapController.instance.map[3, 5].hoverCharacter = excalibur; excalibur.actualCell = MapController.instance.map[3, 5]; gameObject.transform.position = new Vector3(player1.castleCells[0].transform.position.x, player1.castleCells[0].transform.position.y, -9.6f); excalibur.Move(excalibur.actualCell); }
public void AsclepiosWandTest() { AsclepiosWand wand = new AsclepiosWand(); Excalibur sword = new Excalibur(); Dwarf gimli = new Dwarf(); gimli.AddItem(wand); gimli.AddItem(sword); gimli.UseAsclepiosWand(wand, sword); Assert.AreEqual(1, gimli.ItemList.Count); }
public Bandit(bool isBoss, GameSessionViewModel _gameSessionViewModel, GameSessionView GSV) : base(_gameSessionViewModel, GSV) { // // Can possibly move most of this stuff into the enemy class constructor // this.Level = _level; this.IsAlive = true; double newHealth = Level + (Level * 2.6); this.Health = newHealth; this.MaxHealth = newHealth; GSV.EnemyHealthDisplay.Value = newHealth; GSV.EnemyHealthDisplay.Maximum = newHealth; Random lvlRan = new Random(); this.Level = lvlRan.Next(15, 18); Random ran = new Random(); this.GoldDrop = ran.Next(10, 19); this._imageString = "Bandit.png"; Random ranXPDrop = new Random(); this.XPDrop = ranXPDrop.Next(20, 35); this.Name = "Bandit"; this.BaseAttack = this.BaseAttack += (this.Level / 100) + .75; _gameSessionViewModel.CurrentEnemyID += 1; this.ID = _gameSessionViewModel.CurrentEnemyID; // // Lootable items // BasicHealingPotion potion = new BasicHealingPotion(_gameSessionViewModel, GSV); Excalibur excalibur = new Excalibur(_gameSessionViewModel, GSV); RubySword rubySword = new RubySword(_gameSessionViewModel, GSV); this.ItemDrop.Add(potion); this.ItemDrop.Add(excalibur); this.ItemDrop.Add(rubySword); // // if passed isBoss bool value is true, then set the property to true, otherwise set the property to false // isBoss = true ? IsBoss = isBoss : IsBoss = isBoss; }
public void TestQuestParticipation() { QuestMatch game = ScenarioCreator.GameNoDeal(1); game.AttachLogger(new Quest.Core.Logger("TestQuestParticipation")); Player aiPlayer = game.Players[0]; aiPlayer.Behaviour = new Strategy2(); RescueTheFairMaiden quest = new RescueTheFairMaiden(game); // 3 stages. game.CurrentStory = quest; // Make player knight, 10 BP. aiPlayer.Rank.AddShields(5); // Test cards. KingArthur arthur = new KingArthur(game); // 10 BP. SirLancelot lancelot = new SirLancelot(game); // 15 BP. SirGalahad galahad = new SirGalahad(game); // 15 BP. Boar boar = new Boar(game); // 5 BP, should be discarded. Thieves thieves = new Thieves(game); // 5 BP, should be discarded. BlackKnight blackKnight = new BlackKnight(game); // 25 BP, should not be discarded. Excalibur excalibur = new Excalibur(game); // +30 BP. Lance lance = new Lance(game); // + 20 BP. // Cannot increase for all 3 stages, expect false. aiPlayer.Hand.Add(boar); aiPlayer.Hand.Add(thieves); aiPlayer.Hand.Add(blackKnight); aiPlayer.Hand.Add(arthur); aiPlayer.Hand.Add(lancelot); aiPlayer.Hand.Add(galahad); Assert.IsFalse(aiPlayer.Behaviour.ParticipateInQuest(quest, aiPlayer.Hand)); // Add weapons, expect true. aiPlayer.Hand.Add(excalibur); aiPlayer.Hand.Add(lance); Assert.IsTrue(aiPlayer.Behaviour.ParticipateInQuest(quest, aiPlayer.Hand)); // Remove discardable foe less than 25 BP, expect false. aiPlayer.Hand.Remove(boar); Assert.IsFalse(aiPlayer.Behaviour.ParticipateInQuest(quest, aiPlayer.Hand)); }
public void Setup() { Armor armor = new Armor(); DefaultDefenseItem defaultDefenseItem = new DefaultDefenseItem(); Helmet helmet = new Helmet(); Shield shield = new Shield(); //attackItems Axe axe = new Axe(); Bow bow = new Bow(); DarkSword darkSword = new DarkSword(); Sword sword = new Sword(); DefaultAttackItem defaultAttackItem = new DefaultAttackItem(); //healthItems Bandage bandage = new Bandage(); CureBox cureBox = new CureBox(); Poison poison = new Poison(); //magicItems DefaultMagicItem defaultMagicItem = new DefaultMagicItem(); Excalibur excalibur = new Excalibur(); SpellsBook spellsBook = new SpellsBook(); Spell spell1 = new Spell(); Spell spell2 = new Spell(); Staff staff = new Staff(); //heroes Dwarf dwarf = new Dwarf("Enano", axe, helmet, shield); Elf elf = new Elf("Elfo", bow, armor, helmet); Knight knight = new Knight("Caballero", sword, armor, shield); Wizard wizard = new Wizard("Gandalf", staff, shield, armor, spellsBook); //villanos DarkWizard darkWizard = new DarkWizard("Saruman", staff, armor, spellsBook); Demonio demonio = new Demonio("Lanthos", sword, armor); Dragon dragon = new Dragon("Shiva", bow, armor); Orco orco = new Orco("Ugly", axe, helmet); }
public void AddBuyables() { BasicHealingPotion potion = new BasicHealingPotion(gsm, gsv); BasicHealingPotion potion2 = new BasicHealingPotion(gsm, gsv); BasicHealingPotion potion3 = new BasicHealingPotion(gsm, gsv); BasicHealingPotion potion4 = new BasicHealingPotion(gsm, gsv); VestOfProtection vest = new VestOfProtection(gsm, gsv); vest.Value = 10; RubySword RubySword = new RubySword(gsm, gsv); Staff Magic_Staff = new Staff(gsm, gsv); Excalibur Excalibur = new Excalibur(gsm, gsv); Buyables.Add(vest); Buyables.Add(Magic_Staff); Buyables.Add(potion); Buyables.Add(potion2); Buyables.Add(potion3); Buyables.Add(potion4); Buyables.Add(RubySword); Buyables.Add(Excalibur); }
private void WriteKKCSV(string KKCSVName) { // save the current settings to KK.csv List <string> lines = new List <string>(); // create a List<string> to hold all the output lines // each line of the output file, in output order lines.Add("Users Call," + Your_call); lines.Add("KKDevice," + ((int)KKDevice).ToString()); lines.Add("Band," + BandSelect.Text); lines.Add("Sample Rate," + SampleRate); lines.Add("Step Size," + stepSize.Text); lines.Add("Mode," + Mode.Text); lines.Add("Volume," + VolumeTrackBar.Value); lines.Add("Bandwidth," + BandwidthTrackBar.Value); lines.Add("Last Freq 160m," + set_frequency_160); lines.Add("Last Freq 80m," + set_frequency_80); lines.Add("Last Freq 40m," + set_frequency_40); lines.Add("Last Freq 30m," + set_frequency_30); lines.Add("Last Freq 20m," + set_frequency_20); lines.Add("Last Freq 17m," + set_frequency_17); lines.Add("Last Freq 15m," + set_frequency_15); lines.Add("Last Freq 12m," + set_frequency_12); lines.Add("Last Freq 10m," + set_frequency_10); lines.Add("Last Freq 6m," + set_frequency_6); lines.Add("Last Freq GC," + set_frequency_GC); lines.Add("Last frequency," + trackBarSetFrequency.Value); // we need to store the following controls as true or false, first we convert from bool to a string lines.Add("ANF," + (ANF.Checked).ToString()); lines.Add("NR," + (NR.Checked).ToString()); lines.Add("NB1," + (NB1.Checked).ToString()); lines.Add("NB2," + (NB2.Checked).ToString()); lines.Add("NB1 Threshold," + rcvr.BlockNBThreshold.ToString(nfi)); // use nfi to make floats region independent lines.Add("NB2 Threshold," + rcvr.AveNBThreshold.ToString(nfi)); lines.Add("Bandscope Average," + rcvr.PowerSpectrumAveragingOn.ToString()); lines.Add("Bandscope Smooth," + rcvr.PowerSpectrumSmoothingFactor.ToString(nfi)); lines.Add("Rate," + Rate.ToString()); // save the preamp setting for each band lines.Add("Preamp 160," + Preamp_160.ToString()); lines.Add("Preamp 80," + Preamp_80.ToString()); lines.Add("Preamp 40," + Preamp_40.ToString()); lines.Add("Preamp 30," + Preamp_30.ToString()); lines.Add("Preamp 20," + Preamp_20.ToString()); lines.Add("Preamp 17," + Preamp_17.ToString()); lines.Add("Preamp 15," + Preamp_15.ToString()); lines.Add("Preamp 12," + Preamp_12.ToString()); lines.Add("Preamp 10," + Preamp_10.ToString()); lines.Add("Preamp 6," + Preamp_6.ToString()); lines.Add("Preamp GC," + Preamp_GC.ToString()); // end of original kk.csv file. beginning of values that LookupKKCSVValue should be used on lines.Add("ANFAdaptiveFilterSize," + ANFAdaptiveFilterSize.ToString(nfi)); lines.Add("ANFDelay," + ANFDelay.ToString(nfi)); lines.Add("ANFAdaptationRate," + ANFAdaptationRate.ToString(nfi)); lines.Add("ANFLeakage," + ANFLeakage.ToString(nfi)); lines.Add("NRAdaptiveFilterSize," + NRAdaptiveFilterSize.ToString(nfi)); lines.Add("NRDelay," + NRDelay.ToString(nfi)); lines.Add("NRAdaptationRate," + NRAdaptationRate.ToString(nfi)); lines.Add("NRLeakage," + NRLeakage.ToString(nfi)); lines.Add("Bandscope Grid Max," + GridMax.ToString(nfi)); lines.Add("Bandscope Grid Min," + GridMin.ToString(nfi)); lines.Add("Bandscope Grid Step," + GridStep.ToString(nfi)); lines.Add("AGC Speed," + AGCSpeed.Text); lines.Add("AGC Fixed Gain," + AGCFixedGainDB.ToString(nfi)); lines.Add("AGC Hang Threshold," + AGCHangThreshold.ToString(nfi)); lines.Add("AGC Max Gain," + AGCMaximumGainDB.ToString(nfi)); lines.Add("AGC Slope," + AGCSlope.ToString(nfi)); lines.Add("AGC Attack Time," + UserAGCAttackTime.ToString(nfi)); // only variable for 'user' AGC lines.Add("AGC Decay Time," + UserAGCDecayTime.ToString(nfi)); // only variable for 'user' AGC lines.Add("AGC Hang Time," + UserAGCHangTime.ToString(nfi)); // only variable for 'user' AGC lines.Add("WaterfallHigh," + WaterfallHighThreshold.ToString(nfi)); lines.Add("WaterfallLow," + WaterfallLowThreshold.ToString(nfi)); lines.Add("WaterFall AGC," + WaterfallAGC.ToString(nfi)); lines.Add("Squelch level," + Squelch_level.Value.ToString(nfi)); lines.Add("Hermes," + Hermes.ToString(nfi)); lines.Add("PennyLane," + PennyLane.ToString(nfi)); lines.Add("Penny Present," + PenneyPresent.ToString(nfi)); lines.Add("Mic Gain 20dB," + MicGain20dB.ToString(nfi)); lines.Add("Atlas 10MHz," + Atlas10MHz.ToString(nfi)); lines.Add("Mercury 10MHz," + Mercury10MHz.ToString(nfi)); lines.Add("Penelope 10MHz," + Penelope10MHz.ToString(nfi)); lines.Add("Excalibur Present," + Excalibur.ToString(nfi)); lines.Add("Tx Filter High," + TxFilterHigh.ToString(nfi)); lines.Add("Tx Filter Low," + TxFilterLow.ToString(nfi)); lines.Add("Drive Level," + DriveLevel.Value.ToString(nfi)); lines.Add("Band Gain 160m," + Gain160m.ToString(nfi)); lines.Add("Band Gain 80m," + Gain80m.ToString(nfi)); lines.Add("Band Gain 60m," + Gain60m.ToString(nfi)); lines.Add("Band Gain 40m," + Gain40m.ToString(nfi)); lines.Add("Band Gain 30m," + Gain30m.ToString(nfi)); lines.Add("Band Gain 20m," + Gain20m.ToString(nfi)); lines.Add("Band Gain 17m," + Gain17m.ToString(nfi)); lines.Add("Band Gain 15m," + Gain15m.ToString(nfi)); lines.Add("Band Gain 12m," + Gain12m.ToString(nfi)); lines.Add("Band Gain 10m," + Gain10m.ToString(nfi)); lines.Add("Band Gain 6m," + Gain6m.ToString(nfi)); lines.Add("Full Duplex," + Duplex.ToString(nfi)); lines.Add("Only Tx on PTT," + OnlyTxOnPTT.ToString(nfi)); lines.Add("Tune Level," + TuneLevel.ToString(nfi)); lines.Add("CWPitch," + CWPitch.ToString(nfi)); lines.Add("Penny OC Enable," + PennyOC.ToString(nfi)); lines.Add("Penny OC 160mTx," + Penny160mTxOC.ToString(nfi)); lines.Add("Penny OC 80mTx," + Penny80mTxOC.ToString(nfi)); lines.Add("Penny OC 60mTx," + Penny60mTxOC.ToString(nfi)); lines.Add("Penny OC 40mTx," + Penny40mTxOC.ToString(nfi)); lines.Add("Penny OC 30mTx," + Penny30mTxOC.ToString(nfi)); lines.Add("Penny OC 20mTx," + Penny20mTxOC.ToString(nfi)); lines.Add("Penny OC 17mTx," + Penny17mTxOC.ToString(nfi)); lines.Add("Penny OC 15mTx," + Penny15mTxOC.ToString(nfi)); lines.Add("Penny OC 12mTx," + Penny12mTxOC.ToString(nfi)); lines.Add("Penny OC 10mTx," + Penny10mTxOC.ToString(nfi)); lines.Add("Penny OC 6mTx," + Penny6mTxOC.ToString(nfi)); lines.Add("Penny OC 160mRx," + Penny160mRxOC.ToString(nfi)); lines.Add("Penny OC 80mRx," + Penny80mRxOC.ToString(nfi)); lines.Add("Penny OC 60mRx," + Penny60mRxOC.ToString(nfi)); lines.Add("Penny OC 40mRx," + Penny40mRxOC.ToString(nfi)); lines.Add("Penny OC 30mRx," + Penny30mRxOC.ToString(nfi)); lines.Add("Penny OC 20mRx," + Penny12mRxOC.ToString(nfi)); lines.Add("Penny OC 17mRx," + Penny17mRxOC.ToString(nfi)); lines.Add("Penny OC 15mRx," + Penny15mRxOC.ToString(nfi)); lines.Add("Penny OC 12mRx," + Penny12mRxOC.ToString(nfi)); lines.Add("Penny OC 10mRx," + Penny10mRxOC.ToString(nfi)); lines.Add("Penny OC 6mRx," + Penny6mRxOC.ToString(nfi)); lines.Add("DelayRF," + DelayRF.ToString(nfi)); lines.Add("DelayPTT," + DelayPTT.ToString(nfi)); lines.Add("FM deviation," + FM_deviation.ToString(nfi)); lines.Add("Speech Processor," + chkClipper.Checked.ToString(nfi)); lines.Add("Processor Gain," + ProcessorGain.Value.ToString(nfi)); lines.Add("Bass Cut," + chkBassCut.Checked.ToString(nfi)); lines.Add("VOX On," + chkVOX.Checked.ToString(nfi)); lines.Add("VOX Level," + VOXLevel.Value.ToString(nfi)); VOXHang = (int)VOXHangTime.Value; lines.Add("VOX Hang," + VOXHang.ToString(nfi)); lines.Add("Mic Gain," + MicrophoneGain.Value.ToString(nfi)); lines.Add("Processor Gain," + ProcessorGain.Value.ToString(nfi)); lines.Add("Line In," + LineIn.ToString(nfi)); lines.Add("Last MAC," + MetisMAC); lines.Add("Mic AGC," + chkMicAGC.Checked.ToString(nfi)); lines.Add("Noise Gate," + chkNoiseGate.Checked.ToString(nfi)); lines.Add("Noise Gate Level," + NoiseGateLevel.Value.ToString(nfi)); lines.Add("Alex," + Alex.ToString(nfi)); lines.Add("Apollo," + Apollo.ToString(nfi)); lines.Add("Alex160mState," + Alex160mState.ToString(nfi)); lines.Add("Alex80mState," + Alex80mState.ToString(nfi)); lines.Add("Alex60mState," + Alex60mState.ToString(nfi)); lines.Add("Alex40mState," + Alex40mState.ToString(nfi)); lines.Add("Alex30mState," + Alex30mState.ToString(nfi)); lines.Add("Alex20mState," + Alex20mState.ToString(nfi)); lines.Add("Alex17mState," + Alex17mState.ToString(nfi)); lines.Add("Alex15mState," + Alex15mState.ToString(nfi)); lines.Add("Alex12mState," + Alex12mState.ToString(nfi)); lines.Add("Alex10mState," + Alex10mState.ToString(nfi)); lines.Add("Alex6mState," + Alex6mState.ToString(nfi)); lines.Add("AlexGCState," + AlexGCState.ToString(nfi)); lines.Add("SkipVersionCheck," + SkipVersionCheck.ToString(nfi)); // convert bool to 'true'/'false' lines.Add("Allow16kWidebandSamples," + Allow16kWidebandSamples.ToString(nfi)); // convert bool to 'true'/'false' lines.Add("DoFastEthernetConnect," + DoFastEthernetConnect.ToString(nfi)); // convert bool to 'true'/'false' lines.Add("EthernetHostIPAddress," + EthernetHostIPAddress.ToString(nfi)); // string lines.Add("Metis_IP_address," + Metis_IP_address.ToString(nfi)); // string // write all the lines File.WriteAllLines(KKCSVName, lines.ToArray()); }