Exemple #1
0
 public void OnPointerUp(PointerEventData data)
 {
     if (gc.HasHeldPiece())
     {
         gc.SetPieceAtCursor(gc.heldPiece);
         ghost.gameObject.SetActive(false);
     }
 }
 public void OnPointerUp(PointerEventData data)
 {
     if (moving && !inside)
     {
         example.SetPiece(x, y, null);
         example.SetPieceAtCursor(example.heldPiece);
         ghost.gameObject.SetActive(false);
     }
     else if (example.PieceExistsAt(x, y))
     {
         example.CyclePieceAt(x, y);
     }
     moving = false;
 }