public void SetPlayerFlagState(EvtHandlerArgs args) { var param = args as PlayerStateFlagArgs; if (param.CtrlState) { switch (param.StateFlagType) { case (int)PlayerStateFlagType.Selecting: TipText.ExCompShow().Content = "缺一门 才能胡!"; ShowDqBtns(param.SecletColor); break; case (int)PlayerStateFlagType.SelectCard: { ChangeTitle.gameObject.SetActive(true); var text = ChangeTitle.transform.FindChild("title").GetComponent <Text>(); text.text = "选择以下3张{0}手牌!".ExFormat("<color=#FFE200FF>同花色</color>"); } break; } } else { ChangeTitle.gameObject.SetActive(false); HideDqBtns(); TipText.ExCompHide(); } }
private void SetPlayerFlagState(EvtHandlerArgs args) { var param = args as PlayerStateFlagArgs; if (param.CtrlState) { PlayerStateFlagType flag = (PlayerStateFlagType)param.StateFlagType; for (int i = 1; i < DataCenter.MaxPlayerCount; i++) { switch (flag) { case PlayerStateFlagType.Selecting: case PlayerStateFlagType.SelectCard: PlayersOther.SetTitleFlag(i, (int)PlayerStateFlagType.Selecting); break; case PlayerStateFlagType.Other: PlayersOther.SetTitleFlag(i, param.DiySprite); break; } } } else { PlayersOther.HideTitleAni(); } }
private void HideTitleMessage(EvtHandlerArgs args) { for (int i = 0; i < TitleStlyles.Length; i++) { TitleStlyles[i].gameObject.SetActive(false); } }
/// <summary> /// 玩家准备 /// </summary> private void OnPlayerReady(EvtHandlerArgs args) { var data = args as PlayerInfoArgs; if (null == data) { return; } PlayersOther.ReadyState(data.Chair, true); }
private void OnShowXjfdListPanel(EvtHandlerArgs args) { XjfdListArgs eventArgs = args as XjfdListArgs; PanelShowXjfdList panel = GameCenter.Hud.GetPanel <PanelShowXjfdList>(); if (null != panel) { panel.Open(eventArgs); } }
/// <summary> /// 新玩家进入 /// </summary> private void OnPlayerJoin(EvtHandlerArgs args) { var data = args as PlayerInfoArgs; if (null == data) { return; } SetPlayerInfo(data.Chair, DataCenter.Players[data.Chair]); }
//小结算界面 private void OnShowResult(EvtHandlerArgs args) { if (GameUtils.CheckStopTask()) { return; } if (args != null) { GameCenter.Hud.GetPanel <PanelSingleResult>().Open(args as SingleResultArgs); } }
/// <summary> /// 更新当前操作玩家 /// </summary> private void UpdateCurrOpPlayer(EvtHandlerArgs args) { for (int i = 0; i < DataCenter.MaxPlayerCount; i++) { PlayerInfoItem item = this[i]; if (null != item) { item.IsCurrOp = DataCenter.CurrOpChair == i; } } }
//下注(加漂) private void OnScoreDouble(EvtHandlerArgs args) { if (args == null) { GameCenter.Hud.GetPanel <PanelScoreDouble>().Open(); } else { GameCenter.Hud.GetPanel <PanelScoreDouble>().Open(args as ScoreDoubleArgs); } }
//OperateMenu private void OnOperateMenu(EvtHandlerArgs args) { if (null == args) { GameCenter.Hud.GetPanel <PanelOpreateMenu>().Close(); } else { GameCenter.Hud.GetPanel <PanelOpreateMenu>().Open(args as OpreateMenuArgs); } }
/// <summary> /// 玩家退出 /// </summary> private void OnPlayerOut(EvtHandlerArgs args) { var data = args as PlayerInfoArgs; if (null == data) { return; } int chair = data.Chair; this[chair].Reset(); PlayersOther.PlayerOut(chair); }
//查询胡牌 private void OnQueryHuCard(EvtHandlerArgs args) { var data = args as QueryHuArgs; var panel = GameCenter.Hud.GetPanel <PanelQueryHuCard>(); if (!data.PanelState) { panel.Close(); } else { panel.Open(data); } }
public void ShowDingqueFlag(EvtHandlerArgs args) { var param = args as HuanAndDqArgs; if (param.Type == 0) { HideDingqueFlag(); var colors = param.DingqueColors; MahjongUtility.PlayEnvironmentSound("feidingque"); for (int i = 0; i < colors.Length; i++) { int chair = MahjongUtility.GetChair(i); SetPlayerDingqueFlag(chair, colors[i]); } } }
public void Show(EvtHandlerArgs args) { if (IsMoving) { return; } if (!IsHasRule) { string temp = GameCenter.DataCenter.Config.DefaultGameRule; Dictionary <string, string> rules = ParseRoomRule(temp); if (SetRoomInfo(rules)) { IsHasRule = true; } } PlayShowAction(); }
//投票事件 private void OnEventHandUp(EvtHandlerArgs args) { HandupEventArgs eventArgs = args as HandupEventArgs; PanelHandup panel = GameCenter.Hud.GetPanel <PanelHandup>(); if (null != panel) { if (eventArgs.HandupType == DismissFeedBack.ApplyFor) { panel.Open(eventArgs); } else { panel.SetHandupState(eventArgs); } } }
/// <summary> /// 选择菜单 /// </summary> private void OnShowChooseOperate(EvtHandlerArgs args) { var param = args as ChooseCgArgs; if (null == param) { return; } switch (param.Type) { case ChooseCgArgs.ChooseType.ChooseTing: GameCenter.Hud.GetPanel <PanelChooseOperate>().OnChooseTingCard(param); break; case ChooseCgArgs.ChooseType.ChooseCg: GameCenter.Hud.GetPanel <PanelChooseOperate>().Open(param); break; } //关闭按钮菜单界面 GameCenter.Hud.ClosePanel <PanelOpreateMenu>(); }
public void AiAgencyCtrl(EvtHandlerArgs args) { var data = args as AiAgencyArgs; if (data.State) { mSwitchCombination.Open((int)GameSwitchType.AiAgency); //如果到自己打牌就出牌 if (GameCenter.DataCenter.CurrOpChair == 0) { GameCenter.Network.C2S.ThrowoutCard(GameCenter.DataCenter.GetInMahjong); } } else { mSwitchCombination.Close((int)GameSwitchType.AiAgency); } }
public void SetSingleHuFlag(EvtHandlerArgs args) { var param = args as HuanAndDqArgs; if (param.Type == 2) { int chair; var seats = param.HuSeats; for (int i = 0; i < seats.Count; i++) { chair = MahjongUtility.GetChair(seats[i]); mHuGroup[chair].gameObject.SetActive(true); mHuGroup[chair].GetComponent <TweenPosition>().Do((cmp) => { cmp.ResetToBeginning(); cmp.PlayForward(); }); } } }
private void OnCreateNewGame(EvtHandlerArgs args) { var apiInfo = GetPlayersInfo(); Facade.Instance <TwManager>().SendAction("mahjongwm.findUserRoom", apiInfo, data => { if (data != null) { RoomListController.Instance.JoinFindRoom(int.Parse(data.ToString()), App.GameKey); } else { YxMessageBox.Show(new YxMessageBoxData() { Msg = "是否使用上局游戏规则创建新房间?", Listener = (box, btnName) => { //返回游戏大厅 if (btnName == YxMessageBox.BtnRight) { LocalSavePlayersId(); //保存teaId值,用于再大厅创建茶馆Id PlayerPrefs.SetString(Keys.TeaId, GameCenter.DataCenter.Room.TeaID); App.QuitGameWithEvent((obj) => { YxWindowManager.OpenWindow("CreateRoomWindow"); }); } //直接创建游戏房间 if (btnName == YxMessageBox.BtnLeft) { LocalSavePlayersId(); OnCreateNewGame(); } }, IsTopShow = true, BtnStyle = YxMessageBox.LeftBtnStyle | YxMessageBox.RightBtnStyle }); } }); }
/// <summary> /// 设置分数 /// </summary> private void PlaySetScore(EvtHandlerArgs args) { mScoreArgs = args as SetScoreArgs; var type = (SetScoreType)mScoreArgs.Type; switch (type) { case SetScoreType.EndScore: mScoreArgs.ScoreDic.ExIterationAction((dic) => { this[dic.Key].SetGlod(dic.Value); }); break; case SetScoreType.AddScoreAndEffect: if (null == mScoreEffectTask) { mScoreEffectTask = ContinueTaskManager.NewTask().AppendFuncTask(() => DelaytimePlayEffect()); } mScoreEffectTask.Start(); break; } }
public void UpdateMahjongCount(EvtHandlerArgs args) { GameInfo.UpdateMahjongCount(null); }
private void OnSetBanker(EvtHandlerArgs args) { SetBanker(DataCenter.BankerChair); }
public void Dispatch(int key, EvtHandlerArgs args = null) { EventComponent.Dispatch(key, args); }
/// <summary> /// 显示听牌 /// </summary> private void OnTing(EvtHandlerArgs args) { var param = args as OnTingArgs; this[param.TingChair].IsTing = true; }
/// <summary> /// 准备按钮控制 /// </summary> public void ReadyBtnCtrl(EvtHandlerArgs args) { PanelTriggerArgs data = args as PanelTriggerArgs; BtnSetActive(PulldowmBtnType.Ready, data.ReadyState); }
public void AgencyAi(EvtHandlerArgs args) { BtnSetActive(PulldowmBtnType.AiAgencyCancel, (args as AiAgencyArgs).State); }
/// <summary> /// 查询胡牌按钮状态 /// </summary> public void QueryBtnCtrl(EvtHandlerArgs args) { PanelTriggerArgs data = args as PanelTriggerArgs; SetQueryBtnState(data.QueryBtnState); }
public void PlaybackRestart(EvtHandlerArgs args) { OnReset(); }
public void AiAgency(EvtHandlerArgs args) { CameraServered.SetActive((args as AiAgencyArgs).State); }
public void HuangzhuangTip(EvtHandlerArgs args) { //if (HuangZhuangCnt != null) HuangZhuangCnt.text = GameCenter.DataCenter.LeaveMahjongCnt.ToString(); CheackHuangZhuangAndShow(); }