// Use this for initialization void Start() { globalStartColor = directionalLight.color; stopwatch = new Stopwatch(); tmpDamageTime = timeToBurn; gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <EvilOven_GameManager>(); currentIntensity = ofenLight.intensity; nextIntensity = Random.Range(80, 220); }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <EvilOven_GameManager>(); maxHP /= 100; currentHP = maxHP; sliderHP.value = currentHP; navAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); focusedEnemy = null; }
// Use this for initialization public void Start() { nameUI = localCanvas.GetComponentInChildren <Text>(); sliderHP = localCanvas.GetComponentInChildren <Slider>(); fill = localCanvas.GetComponentsInChildren <Image>()[1]; splatterParent = GameObject.Find("EnemyParticles"); player = GameObject.Find("Player"); gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <EvilOven_GameManager>(); damageOut /= 100; damageIn /= 100; tmpAttackingTime = 0; nameGen = gameObject.AddComponent <NameGenerator>(); navAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); startPosition = transform.position; goHomeTimer = new Stopwatch(); attackingTime = new Stopwatch(); timeToGoHome *= 1000; maxHP /= 100; currentHP = maxHP; sliderHP.value = maxHP; rotation = sliderHP.transform.rotation; }