public void NoEviction_Max()
        {
            var eq = new EvictingQueue <int>(4);

            Assert.Equal(0, eq.Count);
            Assert.Equal(0, eq.DroppedItems);

            eq.Add(0);
            Assert.Equal(1, eq.Count);
            Assert.Equal(0, eq.DroppedItems);
            eq.Add(1);
            Assert.Equal(2, eq.Count);
            Assert.Equal(0, eq.DroppedItems);
            eq.Add(2);
            Assert.Equal(3, eq.Count);
            Assert.Equal(0, eq.DroppedItems);
            eq.Add(3);
            Assert.Equal(4, eq.Count);
            Assert.Equal(0, eq.DroppedItems);

            var items = eq.ToArray();

            Assert.Equal(4, items.Length);
            Assert.Equal(0, items[0]);
            Assert.Equal(1, items[1]);
            Assert.Equal(2, items[2]);
            Assert.Equal(3, items[3]);
        }
        public void NoReplacing()
        {
            var eq = new EvictingQueue <int>(1)
            {
                0
            };

            eq.Replace(1, 1);

            var items = eq.ToArray();

            Assert.Equal(0, items[0]);
        }
            public static void GetSamples(
                int maxSpansToReturn, List <SpanBase> output, EvictingQueue <SpanBase> queue)
            {
                SpanBase[] copy = queue.ToArray();

                foreach (SpanBase span in copy)
                {
                    if (output.Count >= maxSpansToReturn)
                    {
                        break;
                    }
                    output.Add(span);
                }
            }
        public void NoEviction()
        {
            var eq = new EvictingQueue <int>(4)
            {
                0, 1, 2
            };

            var items = eq.ToArray();

            Assert.Equal(3, items.Length);
            Assert.Equal(0, items[0]);
            Assert.Equal(1, items[1]);
            Assert.Equal(2, items[2]);
        }
            public static void GetSamples(
                int maxSpansToReturn, ICollection <SpanBase> output, EvictingQueue <SpanBase> queue)
            {
                var copy = queue.ToArray();

                foreach (var span in copy)
                {
                    if (output.Count >= maxSpansToReturn)
                    {
                        break;
                    }

                    output.Add(span);
                }
            }
        public void Eviction()
        {
            var eq = new EvictingQueue <int>(4)
            {
                0, 1, 2, 3, 4
            };

            Assert.Equal(4, eq.Count);
            Assert.Equal(1, eq.DroppedItems);

            var items = eq.ToArray();

            Assert.Equal(4, items.Length);
            Assert.Equal(1, items[0]);
            Assert.Equal(2, items[1]);
            Assert.Equal(3, items[2]);
            Assert.Equal(4, items[3]);
        }
 public static void GetSamplesFilteredByLatency(
     long latencyLowerNs,
     long latencyUpperNs,
     int maxSpansToReturn,
     List <SpanBase> output,
     EvictingQueue <SpanBase> queue)
 {
     SpanBase[] copy = queue.ToArray();
     foreach (SpanBase span in copy)
     {
         if (output.Count >= maxSpansToReturn)
         {
             break;
         }
         long spanLatencyNs = span.LatencyNs;
         if (spanLatencyNs >= latencyLowerNs && spanLatencyNs < latencyUpperNs)
         {
             output.Add(span);
         }
     }
 }
Exemple #8
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            public static void GetSamplesFilteredByLatency(
                TimeSpan latencyLower,
                TimeSpan latencyUpper,
                int maxSpansToReturn,
                ICollection <SpanBase> output,
                EvictingQueue <SpanBase> queue)
            {
                SpanBase[] copy = queue.ToArray();
                foreach (SpanBase span in copy)
                {
                    if (output.Count >= maxSpansToReturn)
                    {
                        break;
                    }

                    var spanLatency = span.Latency;
                    if (spanLatency >= latencyLower && spanLatency < latencyUpper)
                    {
                        output.Add(span);
                    }
                }
            }