Exemple #1
0
 public void Dispose()
 {
     EventsObserver.RemoveEventListener <IStartGameplayEvent>(StartGameListener);
     EventsObserver.RemoveEventListener <IPauseEvent>(PauseListener);
     EventsObserver.RemoveEventListener <IEndGameEvent>(EndGameListener);
     EventsObserver.RemoveEventListener <IRestartGameEvent>(RestartListener);
 }
Exemple #2
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 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <IUpdateScoreEvent>(UpdateUIScore);
 }
Exemple #3
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 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <PlayerBoostEvent>(BoostListener);
 }
Exemple #4
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 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <ISpawnEvent>(Spawn);
     EventsObserver.RemoveEventListener <IRestartGameEvent>(ClearParentTransform);
 }
Exemple #5
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 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <IPlaySoundEvent>(Play);
 }
 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <PlayerBoostEvent>(BoostListener);
     EventsObserver.RemoveEventListener <PlayerDeathEvent>(EndGameSession);
     EventsObserver.RemoveEventListener <StopTimeEvent>(PauseListener);
 }
Exemple #7
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 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <StopTimeEvent>(StopTimeListener);
     EventsObserver.RemoveEventListener <PlayerDeathEvent>(EndGame);
 }
 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <AvoidAsteroidEvent>(AsteroidListener);
     EventsObserver.RemoveEventListener <ChangeScoreEvent>(ScoreListener);
     EventsObserver.RemoveEventListener <ChangeGameTimeEvent>(ChangeTimeListener);
 }
 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <PlayerBoostEvent>(ChangeSmoothParameters);
 }
Exemple #10
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 private void OnDisable()
 {
     EventsObserver.RemoveEventListener <StopTimeEvent>(TurnMusic);
 }