void Start()
 {
     //Become listener to LastBallLost
     EventsManager.AddLastBallLostListener(HandlerLastBallLost);
     //Become listner to BlockDestroyed
     EventsManager.AddBlockDestroyedListener(HandlerBlockDestroyed);
     //Set blocksLeft
     blocksLeft = LevelBuilder.AmountBlocksInStart;
 }