public void OnPointerUp(PointerEventData eventData) { if (InputController.InputIsEnabled) { MouseUp.Dispatch(); } }
public void OnPointerClick(PointerEventData eventData) { if (InputController.InputIsEnabled) { Clicked.Dispatch(); } }
void FixedUpdate() { FixedUpdateEvent.Dispatch(Time.fixedDeltaTime); }
void OnApplicationQuit() { ApplicationQuit.Dispatch(); }
void Update() { UpdateEvent.Dispatch(Time.deltaTime); }