public void EventWithIntHandler(DSPNode evNode, EventWithInt ev)
 {
     Debug.Log("EventWithIntHandler");
     Assert.That(evNode, Is.EqualTo(Node));
     Assert.That(ev.Value, Is.EqualTo(42));
     ++EventWithIntCallCount;
 }
Exemple #2
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 public PlayerEvents()
 {
     onPlayerInput                 = new EventWithVector3();
     onGateOpened                  = new UnityEvent();
     onSubLevelCleared             = new UnityEvent();
     onPlayerCompletedSubLevelAnim = new UnityEvent();
     onLevelCompleted              = new EventWithInt();
     onRestartGame                 = new UnityEvent();
     onPlayerFailed                = new UnityEvent();
     onObjectCollected             = new UnityEvent();
     onProgressionUpdate           = new EventWithFloat();
 }