public void EventWithIntHandler(DSPNode evNode, EventWithInt ev) { Debug.Log("EventWithIntHandler"); Assert.That(evNode, Is.EqualTo(Node)); Assert.That(ev.Value, Is.EqualTo(42)); ++EventWithIntCallCount; }
public PlayerEvents() { onPlayerInput = new EventWithVector3(); onGateOpened = new UnityEvent(); onSubLevelCleared = new UnityEvent(); onPlayerCompletedSubLevelAnim = new UnityEvent(); onLevelCompleted = new EventWithInt(); onRestartGame = new UnityEvent(); onPlayerFailed = new UnityEvent(); onObjectCollected = new UnityEvent(); onProgressionUpdate = new EventWithFloat(); }